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Release v0.8.0
Features
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GPU-Accelerated SuperQuadrics CUDA Tessellation (
conquer3d.csrc.primitive):- Implemented divide-and-conquer arc-length superellipse sampling, sign-preserving parametric evaluation, and triangle mesh indexing in
conquer3d/csrc/primitive/superquadric.cuandconquer3d/csrc/primitive/superquadric.h. - Added CUDA kernel
compute_superquadric_mesh_kerneland host launchercompute_superquadric_meshdelivering high-throughput watertight mesh generation (>66 M faces/s). - Ensured consistent outward-facing normals, non-degenerate triangle topology, and watertight polar caps.
- Added PyBind11 bindings in
conquer3d/csrc/binds/primitive/superquadric.cppexposed via_C.compute_superquadric_mesh_func.
- Implemented divide-and-conquer arc-length superellipse sampling, sign-preserving parametric evaluation, and triangle mesh indexing in
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High-Level SuperQuadrics Mesh Extraction (
conquer3d.primitive):- Added
@torch.no_grad() get_mesh(resolution=30, return_labels=False)method toSuperQuadricsinconquer3d/primitive/sq.py. - Supports direct extraction of unified vertex coordinates, triangle indices, and originating primitive labels for semantic tracking, part decomposition, and collision grouping.
- Added
Refactors & Build
- Build System: Bumped package version to
0.8.0inpyproject.toml. - CSRC PyBind Submodule: Registered
superquadricbindings inconquer3d/csrc/pybind.cpp.
Examples
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Differentiable SuperQuadric Fitting (
examples/differentiable_fitting/superquadrics.py):- Added end-to-end multi-primitive volumetric abstraction fitting on the Stanford Armadillo mesh using Conquer3D's differentiable Chamfer distance and SuperFlex loss formulations.
- Demonstrates joint optimization of scale, translation, rotation (quaternions), and shape exponents (
$\epsilon_1, \epsilon_2$ ) with overlap repulsion, parsimony penalties, and export to PLY.