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Releases: kibalab/VRCLI

VRCLI v0.20.0

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@github-actions github-actions released this 29 Aug 11:38

What's new

  • Added checksum-verified installers that make vrcli available from any terminal.
  • Added a per-user Windows Setup installer and portable Windows ZIP.
  • Added native macOS PKG installers and portable archives for Apple Silicon and Intel.
  • Published the Homebrew tap: brew install kibalab/tap/vrcli.
  • Submitted the WinGet package as kibalab.VRCLI; Microsoft catalog approval is pending.
  • Added SHA-256 checksums, an SPDX SBOM, and GitHub artifact attestations for release files.

Install

Windows

irm https://github.com/kibalab/VRCLI/releases/latest/download/install-vrcli.ps1 -OutFile install-vrcli.ps1
powershell -ExecutionPolicy Bypass -File .\install-vrcli.ps1

macOS

brew install kibalab/tap/vrcli

Full changelog: v0.19.0...v0.20.0

VRCLI v0.19.0

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@github-actions github-actions released this 29 Aug 09:58

Avatar uploads

VRCLI 0.19.0 extends the same deployment workflow to VRChat avatars while keeping full world support. deploy and check now detect the installed Worlds or Avatars SDK automatically.

Highlights

  • Build and upload existing or new avatars for StandaloneWindows64 and Android.
  • Select a specific avatar by Hierarchy path or Blueprint when a scene contains multiple avatars.
  • Edit avatar metadata without opening Unity.
  • Continue to create, update, check, and upload VRChat worlds with the same commands.
  • Select and manage saved sessions from the TUI or CLI, including Windows Credential Manager and macOS Keychain storage.
  • Verify uploaded platform versions with the VRChat server and report phase timings, artifact hashes, SDK, Unity, and CLI provenance.
  • Preserve failed uploads as recovery manifests and retry them with --resume without rebuilding.
  • Prevent concurrent operations in one Unity project and replace the Unity bridge atomically.
  • Publish native Windows, Apple silicon, and Intel macOS builds with SHA-256 checksums, an SPDX SBOM, and GitHub artifact attestations.
  • Publish the Unity bridge through a VPM package listing and run Worlds/Avatars SDK compatibility checks.

Full changelog: v0.16.0...v0.19.0

VRCLI v0.16.0

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@github-actions github-actions released this 28 Aug 09:53

First public release

VRCLI 0.16.0 introduced automated VRChat world deployment for local terminals and CI runners.

Highlights

  • Build and upload existing or new worlds for StandaloneWindows64 and Android.
  • Automatically use the scene Blueprint when --blueprint is omitted.
  • Interactive full-screen TUI for deploy, meta, and check.
  • Update existing world metadata without opening Unity.
  • Check Unity compilation and VRChat SDK upload blockers before deployment.
  • Sign in with username/password and two-factor authentication, with reusable saved sessions.
  • Plain and JSON output, deterministic exit codes, and unattended CI authentication.
  • Self-contained Windows and macOS release archives.

Full changelog: https://github.com/kibalab/VRCLI/commits/v0.16.0