Releases: kibalab/VRCLI
Releases · kibalab/VRCLI
Release list
VRCLI v0.20.0
What's new
- Added checksum-verified installers that make
vrcliavailable from any terminal. - Added a per-user Windows Setup installer and portable Windows ZIP.
- Added native macOS PKG installers and portable archives for Apple Silicon and Intel.
- Published the Homebrew tap:
brew install kibalab/tap/vrcli. - Submitted the WinGet package as
kibalab.VRCLI; Microsoft catalog approval is pending. - Added SHA-256 checksums, an SPDX SBOM, and GitHub artifact attestations for release files.
Install
Windows
irm https://github.com/kibalab/VRCLI/releases/latest/download/install-vrcli.ps1 -OutFile install-vrcli.ps1
powershell -ExecutionPolicy Bypass -File .\install-vrcli.ps1macOS
brew install kibalab/tap/vrcliFull changelog: v0.19.0...v0.20.0
VRCLI v0.19.0
Avatar uploads
VRCLI 0.19.0 extends the same deployment workflow to VRChat avatars while keeping full world support. deploy and check now detect the installed Worlds or Avatars SDK automatically.
Highlights
- Build and upload existing or new avatars for
StandaloneWindows64andAndroid. - Select a specific avatar by Hierarchy path or Blueprint when a scene contains multiple avatars.
- Edit avatar metadata without opening Unity.
- Continue to create, update, check, and upload VRChat worlds with the same commands.
- Select and manage saved sessions from the TUI or CLI, including Windows Credential Manager and macOS Keychain storage.
- Verify uploaded platform versions with the VRChat server and report phase timings, artifact hashes, SDK, Unity, and CLI provenance.
- Preserve failed uploads as recovery manifests and retry them with
--resumewithout rebuilding. - Prevent concurrent operations in one Unity project and replace the Unity bridge atomically.
- Publish native Windows, Apple silicon, and Intel macOS builds with SHA-256 checksums, an SPDX SBOM, and GitHub artifact attestations.
- Publish the Unity bridge through a VPM package listing and run Worlds/Avatars SDK compatibility checks.
Full changelog: v0.16.0...v0.19.0
VRCLI v0.16.0
First public release
VRCLI 0.16.0 introduced automated VRChat world deployment for local terminals and CI runners.
Highlights
- Build and upload existing or new worlds for
StandaloneWindows64andAndroid. - Automatically use the scene Blueprint when
--blueprintis omitted. - Interactive full-screen TUI for
deploy,meta, andcheck. - Update existing world metadata without opening Unity.
- Check Unity compilation and VRChat SDK upload blockers before deployment.
- Sign in with username/password and two-factor authentication, with reusable saved sessions.
- Plain and JSON output, deterministic exit codes, and unattended CI authentication.
- Self-contained Windows and macOS release archives.
Full changelog: https://github.com/kibalab/VRCLI/commits/v0.16.0