Skip to content

DLSS5 ReShade AIO v1.7.24

Choose a tag to compare

@kibblerz kibblerz released this 03 Sep 03:12
· 122 commits to main since this release

What changed

  • Expands asynchronous performance telemetry with separate VORT/feed guide-pass and proxy-compositor GPU/CPU measurements.
  • Corrects the experimental NR rejection-mask contract: a bound manual ControlMask now disables NVIDIA automatic masking.
  • Makes rejection strength 0 an exact bypass by unbinding the manual mask and returning to NVIDIA automatic masking.
  • Improves overlay reporting so the zero-strength bypass is visible.

Known experimental behavior

At any nonzero strength, the VORT NR rejection mask currently behaves more like a hard gate than a gradual blend and may suppress most or all of the visible NR effect. Leave this option disabled for normal use while its private mask semantics are investigated. This does not affect NR when the rejection-mask option is disabled.

Installation

Download all three assets:

  1. Put standalone-dlssnr.addon64 and nvngx.dll beside the real game executable and ReShade DLL, or in the documented RHI addon directory.
  2. Put DLSS5_AIO_Feed.fx in reshade-shaders\Shaders.
  3. Supply the NVIDIA runtime DLLs documented in the README; they cannot be redistributed here.

Disable the game's built-in DLSS/upscaling, antialiasing, and Frame Generation before enabling the corresponding addon stages.

SHA-256

  • standalone-dlssnr.addon64: 46B15AB35DCCB0E19E42076D0FE7776B37AD937CC5C71DB48424A46AEF4BD9FC
  • nvngx.dll: 09ABCE4CD98E7397823BE794E0739687A7752CC97E4889CC985B43A45E91C367
  • DLSS5_AIO_Feed.fx: FC2128F5F76BB0B31A5A32B704DA1B08FB759E1DCE28F531E692A243135BBF7C