DLSS5 ReShade AIO v1.7.24
What changed
- Expands asynchronous performance telemetry with separate VORT/feed guide-pass and proxy-compositor GPU/CPU measurements.
- Corrects the experimental NR rejection-mask contract: a bound manual
ControlMasknow disables NVIDIA automatic masking. - Makes rejection strength
0an exact bypass by unbinding the manual mask and returning to NVIDIA automatic masking. - Improves overlay reporting so the zero-strength bypass is visible.
Known experimental behavior
At any nonzero strength, the VORT NR rejection mask currently behaves more like a hard gate than a gradual blend and may suppress most or all of the visible NR effect. Leave this option disabled for normal use while its private mask semantics are investigated. This does not affect NR when the rejection-mask option is disabled.
Installation
Download all three assets:
- Put
standalone-dlssnr.addon64andnvngx.dllbeside the real game executable and ReShade DLL, or in the documented RHI addon directory. - Put
DLSS5_AIO_Feed.fxinreshade-shaders\Shaders. - Supply the NVIDIA runtime DLLs documented in the README; they cannot be redistributed here.
Disable the game's built-in DLSS/upscaling, antialiasing, and Frame Generation before enabling the corresponding addon stages.
SHA-256
standalone-dlssnr.addon64:46B15AB35DCCB0E19E42076D0FE7776B37AD937CC5C71DB48424A46AEF4BD9FCnvngx.dll:09ABCE4CD98E7397823BE794E0739687A7752CC97E4889CC985B43A45E91C367DLSS5_AIO_Feed.fx:FC2128F5F76BB0B31A5A32B704DA1B08FB759E1DCE28F531E692A243135BBF7C