DLSS5 ReShade AIO v2.0.6
Optional two-pass Neural Rendering release.
What changed:
- Adds an experimental "Enable second NR pass" checkbox under Neural Rendering controls.
- Pass two uses an independent feature handle, temporal history, and input-resolution intermediate texture before DLSS/DLAA.
- Normal one-pass mode creates no second-pass resources and retains the established command and telemetry sequence.
- The option is session-only and always starts disabled. It is never written to ReShade.ini and ignores stale prototype settings.
- If pass-two creation or evaluation fails, the addon falls back to the normal first NR pass.
- Live toggling recreates the required NGX features without requiring a game restart.
The second pass can roughly double NR cost. Start with a reduced game resolution and conservative source FPS cap.
Installation:
Download all three attached files. Put standalone-dlssnr.addon64 and nvngx.dll beside the game's ReShade DLL/executable (or in the RHI custom addon directory), and put DLSS5_AIO_Feed.fx in reshade-shaders\Shaders. NVIDIA runtime DLLs remain user-supplied and are not included.