DLSS5 ReShade AIO v2.0.9
Source-resolution control and clearer diagnostics
Version 2.0.9 adds a pipeline source-resolution override for games that report the wrong source size and for users who want to reduce Neural Rendering cost without lowering the game's configured resolution.
What changed
- Shows the detected source resolution, detected native resolution, and active DLSS/DLAA mode at the top of the ReShade addon menu.
- Adds common source-resolution choices for 16:9, 16:10, 21:9, 32:9, 4:3, and 5:4 displays.
- Downsamples the captured frame before NR while preserving the game window and final native output size.
- Rejects larger or aspect-mismatched override selections and falls back to the game backbuffer.
- Adds Correct DPI-virtualized native resolution under Compatibility / troubleshooting. This is opt-in and intended for cases such as a 4K monitor being detected as 2560x1440 because of Windows scaling.
- Adds live color-profile switching and a Re-detect color profile now button.
- Adds a session-safe NR pass count selector for 1x, 2x, and 3x NR. Every launch starts at 1x; multi-pass selection is never saved.
- Includes the adaptive GPU pressure governor introduced in the v2.0.7 experimental prerelease.
The source override and DPI correction are disabled by default, so established default presentation behavior is retained. VORT guides are bypassed while source downsampling is active because guide resampling has not yet been validated.
Installation
Download all three attached files. Install standalone-dlssnr.addon64 and nvngx.dll beside the game's real executable and ReShade DLL. Put DLSS5_AIO_Feed.fx in reshade-shaders\Shaders.
NVIDIA runtime DLLs are not redistributed here. Follow the repository README for runtime requirements, first-use instructions, and troubleshooting. If a game regresses under the 2.x presentation system, the README links to v1.7.24 as the legacy fallback.