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DLSS5 ReShade AIO v2.1.0

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@kibblerz kibblerz released this 07 Sep 18:38
· 42 commits to main since this release

32-bit support and simpler ZIP installation

Version 2.1.0 adds the first 32-bit game path and changes releases to two ready-laid-out archives. Download only the ZIP matching the game's architecture and extract its contents beside the real game executable.

Choose one download

  • 64-bit game: DLSS5-ReShade-AIO-v2.1.0-64-bit.zip
  • 32-bit game: DLSS5-ReShade-AIO-v2.1.0-32-bit.zip

Each ZIP contains README_FIRST.txt. The repository README now starts with separate, step-by-step instructions and a complete folder diagram.

Important 32-bit layout

The 32-bit game uses standalone-dlssnr.addon32 to forward frames and settings into the same x64 AIO pipeline used by 64-bit games. Keep the included x64 files under host64.

Run the ReShade installer a second time against host64\AIO DLSS5 32-bit Wrapper.exe, select DirectX 10/11/12, and install 64-bit ReShade with addon support. Put its dxgi.dll and the NVIDIA nvngx_dlssnr.dll, nvngx_dlss.dll, and nvngx_dlssg.dll runtimes inside host64—never beside the 32-bit game executable.

The x86 path is validated with D3D11 output. Native 32-bit D3D9 games currently need a D3D9-to-D3D11 wrapper such as dgVoodoo2. x86 OpenGL and Vulkan remain experimental.

Other changes

  • The x86 ReShade page now uses the same shared menu schema as the x64 addon, including matching setting keys, choices, defaults, ranges, groups, and help text.
  • The x86 wrapper automatically launches the isolated x64 carrier and can apply settings by restarting only that carrier.
  • Both archives include the required AIO bridge, shaders, notices, and their final folder structure.
  • StandaloneBoundary.fx is included for Vulkan/effects-boundary compatibility.

ReShade and NVIDIA runtime DLLs are not redistributed because they are governed by their own licenses. Users must obtain them separately. The included nvngx.dll is the required project-owned AIO caller bridge, not an NVIDIA runtime.