DLSS5 ReShade AIO v2.1.1
DLSS5 ReShade AIO v2.1.1
This release completes the first native 32-bit Direct3D 9 path. A D3D9 game no longer needs dgVoodoo: the x86 addon captures ReShade's completed D3D10.1 presentation frame and forwards it into the same 64-bit NR, DLSS/DLAA, Frame Generation, pacing, and output pipeline used everywhere else.
Included fixes
- Native x86 D3D9 transport through ReShade 6's D3D10.1 effects runtime.
- Direct D3D9 shared-surface fallback for alternate runtime layouts.
- Lightweight
DLSS5_Feed_D3D9.fxtrigger, automatically enabled and compatible with the legacy shader compiler. - Processed output remains fullscreen after the ReShade menu closes.
- Clear troubleshooting for addon load error 1359 caused by duplicate game-root ReShade proxies.
32-bit D3D9 installation note
Install 32-bit ReShade with addon support as d3d9.dll beside the game executable. Do not keep another ReShade proxy named dxgi.dll in that same game directory. The required 64-bit ReShade dxgi.dll still belongs inside host64.
Download the ZIP matching the game's architecture and follow its included README_FIRST.txt. ReShade and NVIDIA's nvngx_dlssnr.dll, nvngx_dlss.dll, and nvngx_dlssg.dll runtimes are not bundled.