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DLSS5 ReShade AIO v2.1.3

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@kibblerz kibblerz released this 08 Sep 18:44
· 23 commits to main since this release

DLSS5 ReShade AIO v2.1.3

This stable release makes source-resolution downsampling effective earlier in the 32-bit pipeline. When a lower Pipeline source resolution override is selected, supported legacy games now reduce the captured frame before its most expensive bridge and transport operations rather than carrying the full-resolution image into the x64 AIO host first.

Included improvements

  • Native D3D9 games downsample on the game GPU before classic CPU readback, reducing readback, upload, and shared-transport work.
  • ReShade's D3D10.1-backed legacy route now downsamples before its D3D10-to-D3D11 shared handoff.
  • Render-target-only D3D10.1 sources are handled through a shader-readable fallback instead of silently losing the optimization.
  • The existing host64 source-resolution override remains the single authoritative setting; no new installation steps or compatibility toggles are required.
  • Normal 64-bit pipeline behavior is unchanged from v2.1.2.

The 32-bit changes were validated across Batman: Arkham City, BioShock, Fable Anniversary, and Fallout: New Vegas. BioShock additionally validated the new D3D10.1 path.

Download the ZIP matching the game's architecture and follow its included README_FIRST.txt. ReShade and NVIDIA's nvngx_dlssnr.dll, nvngx_dlss.dll, and nvngx_dlssg.dll runtimes are not bundled.