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4.0.0-universal
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Changelog
All notable changes to this project are documented in this file.
The format is based on Keep a Changelog.
[Unreleased]
[4.0.0-universal] - 2026-09-01
Fixed
- Classic: player frame health bar not showing the player's class color -
Style_PlayerFramewas
silently erroring onhooksecurefunc("TextStatusBar_UpdateTextStringWithValues", ...)on clients
that have migrated to Blizzard's mixin-basedTextStatusBarMixinsystem, aborting the rest of the
function (including the class-color update) before it ever ran. - Classic: player frame health bar reverting to Blizzard's default green shortly after showing the
correct class color -lockColorwasn't set, so Blizzard's own native health-bar update kept
repainting over it on every health change. - Classic: Player/Target frame health bar X/Y position drift and hardcoded offsets - position is now
derived from Blizzard's own live anchor plus a fixed, named addon-specific delta, instead of
hardcoded absolute values or a full copy of Blizzard's live position. - Classic: Target frame
Backgroundtexture anchored to the wrong corner with stale offsets. - Retail: Secret Values taint crash in
Style_PlayerFramewhen health/mana is a secret value at the
moment of a forced text update. - Potential crash in
UpdateStatusBarColorwhenframe/frame.healthbaris nil (e.g.
target-of-target frames that may not exist, or lack a.healthbaralias, on every client). - Target frame ending up with a mix of addon and Blizzard styling when switching targets in combat -
InCombatLockdown()guards were narrowed to only the genuinely combat-restricted operation
(creating new regions); repositioning/recoloring already-existing regions isn't restricted.
Added
PLAYER_REGEN_ENABLEDcatch-up that re-applies styling on leaving combat, so anything actually
skipped by a combat-lockdown guard gets retried instead of staying unstyled for the rest of the
session.- Local
build.ps1script that fetches the same Ace3/LibStub externals.pkgmetadeclares and
stages a build for testing without going through the CurseForge packager - defaults to
deploy/UnitFramesImprovedonly, with-DeployToWow(or-WowInstallPath/-TargetPath) to also
copy that build into a local WoW install. .github/workflows/release.yml: manually-triggerable (Actions tab -> Run workflow) packaging and
CurseForge publishing via theBigWigsMods/packageraction, which also attaches the built zip to
a matching GitHub release using this changelog as the release notes.IconTexturemetadata in all three TOC files, so the addon shows an icon in the in-game AddOns
list instead of the default blank/placeholder icon.build.ps1now also zips the staged build intodeploy\UnitFramesImproved-<version>.zip.
Changed
- Debug "Loading config... / Config loaded." messages now only print on the very first load, not on
every zone transition or post-combat re-application. UnitFramesImproved_UpdateTextStringWithValuesmoved off the global namespace onto
UnitFramesImproved.UpdateTextStringWithValues.README.mdrewritten for players only, in the style of the CurseForge listing description;
build/release instructions moved to the newDEVELOPMENT.md.- Addon author metadata updated to kiforsbe / KawF.
Full Changelog: 3.0.0-universal...4.0.0-universal