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TFM

Monorepo containing the code for my Master's Thesis in Computer Graphics at URJC.

The objective of the thesis is to implement a custom user-controllable node-based material point method (MPM) simulator in Python to integrate with Houdini.

Current projects

  • [WIP] src/canny: A Canny edge detector implemented in Python using the Nvidia Warp library.
  • [WIP] src/mpm-explicit: A 3D Material Point Method (MPM) simulator implemented in Python using the Nvidia Warp library, and following the implementation of 1.
  • [WIP] src/mpm16: A 3D Material Point Method (MPM) simulator implemented in Python using the Nvidia Warp library, and following the implementation of 2.
  • docs/: Documentation for the thesis, including notes and references.

Footnotes

  1. A. Stomakhin, C. Schroeder, L. Chai, J. Teran, and A. Selle, “A material point method for snow simulation,” ACM Transactions on Graphics, vol. 32, no. 4, pp. 1–10, Jul. 2013, doi: 10.1145/2461912.2461948.

  2. C. Jiang, C. Schroeder, J. Teran, A. Stomakhin, and A. Selle, “The material point method for simulating continuum materials,” in ACM SIGGRAPH 2016 Courses, Anaheim, California: Association for Computing Machinery, 2016. doi: 10.1145/2897826.2927348.

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Monorepo containing the code and documentation for my Master's Thesis in Computer Graphics at URJC

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