Monorepo containing the code for my Master's Thesis in Computer Graphics at URJC.
The objective of the thesis is to implement a custom user-controllable node-based material point method (MPM) simulator in Python to integrate with Houdini.
- [WIP] src/canny: A Canny edge detector implemented in Python using the Nvidia Warp library.
- [WIP] src/mpm-explicit: A 3D Material Point Method (MPM) simulator implemented in Python using the Nvidia Warp library, and following the implementation of 1.
- [WIP] src/mpm16: A 3D Material Point Method (MPM) simulator implemented in Python using the Nvidia Warp library, and following the implementation of 2.
- docs/: Documentation for the thesis, including notes and references.
Footnotes
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A. Stomakhin, C. Schroeder, L. Chai, J. Teran, and A. Selle, “A material point method for snow simulation,” ACM Transactions on Graphics, vol. 32, no. 4, pp. 1–10, Jul. 2013, doi: 10.1145/2461912.2461948. ↩
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C. Jiang, C. Schroeder, J. Teran, A. Stomakhin, and A. Selle, “The material point method for simulating continuum materials,” in ACM SIGGRAPH 2016 Courses, Anaheim, California: Association for Computing Machinery, 2016. doi: 10.1145/2897826.2927348. ↩