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Naive-Cloth-Sewing

Cloth Sewing

HxqTVf.gif T7HWdO.png T7HReK.png

Triangulation

T7HgL6.png

Implementation

  1. Cloth Simulation based on Mass-Spring System
  2. High Efficiency Collision Detection
  3. Constrained Delaunay Triangulation
  4. Parsing Cloth Data from .dxf and Sewing them together.

Build

You need to make following modifications in Visual Studio,

  • INCLUDE
  • LIB
  • Additional Dependencies: glfw3.lib, assimp-vc142-mt.lib
  • Preprocessor Definitions: _CRT_SECURE_NO_WARNINGS

Future Work

  • Cloth Self Collision
  • Multilayer Cloth Simulation

Reference

  1. Cloth Simulation
  2. CDT: Constrained Delaunay Triangulation
  3. Efficient Cloth Model and Collision Detection for Dressing Virtual People
  4. dxflib
  5. assimp

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Naive Cloth Sewing based on OpenGL

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