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This project implements a viewer for various file formats that are seen in Nintendo games.

Features

After launching the tool, you can import files or folder into the workspace. This allows you to browse through files in a tree, including files that are stored in archives. After selecting a file in the tree, the contents of the file are displayed on the screen. In addition to file-specific widgets, a hex editor is shown that displays the raw contents of the file, even for files that would otherwise not be supported. In addition, all files can be extracted from archives.

The following file formats currently have a plugin implemented for them:

Library Format Extensions Description
Multiple BYAML .byml / .byaml Binary YAML
AAL BAMETA .bameta Audio metadata
AAL BARS .bars Audio resources
AAL BARSLIST .barslist Audio resource lists
AGL PMAA .bagl* Graphics parameters
NW4F BFWAV .bfwav Wave files
SEAD SARC .sarc Archives
SEAD SZS .szs Yaz0 compression
Other ZSTD .zs Zstd compression

Requirements

Using this project requires the following packages to be installed:

  • PyQt6 (for the GUI)
  • QtAwesome (for icons)
  • jungle (for file format parsers)
  • ninty (for fast decoding routines)
  • psutil (for memory usage measurement)
  • zstd (for zstd decompression)

All packages, except for jungle, can be installed with pip3 install PyQt6 QtAwesome ninty psutil zstd.

Jungle requires manual installation (see repository for details).

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Viewer for Nintendo file formats

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