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ClipMint v1.23.0

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@github-actions github-actions released this 29 Sep 04:57
· 74 commits to main since this release

When ClipMint frames a clip wrong, you can now fix it yourself: drag the frame
to where it should be, and move the captions up or down.

Automatic framing is right most of the time, and every clipping tool's reviews
say the same thing about the rest: the crop locks onto the wrong person, cuts
the action in half, or shows the empty side of the game, and there's no way to
fix it by hand. Now there is.

Frame it yourself

Open a clip and press Frame in the player (or R).

  • You see the whole picture. The full source frame opens with the part the
    Short shows marked on it, and everything it leaves out dimmed. A slider picks
    which moment of the clip to look at.
  • Drag the box where it should be. It renders again from the original
    video in a few seconds, and holds that framing for the whole clip.
  • On webcam-over-gameplay clips, your webcam stays found for you. It's
    shown shaded, and the box is the game underneath it, for when the action is
    off to one side.
  • It sticks. A trim or a caption fix afterwards keeps the framing you
    chose. Back to automatic hands it back to the app.

Move the captions

In the same panel, the Captions slider moves them up or down, for when they
cover a face or the thing you're pointing at. A line on the clip shows where
they'll land before anything renders. They stay clear of the top of the frame,
where the clip's hook line goes.

Moving only the captions leaves the framing automatic, so a face-following clip
keeps following.

Needs the original video

Both re-render from the video ClipMint downloaded, so it has to still be on
this PC. If you've cleaned up downloads, the panel says so rather than failing
quietly.


ClipMint.exe: about 224 MB, Windows, self-contained. Unsigned, so
SmartScreen will warn: More info → Run anyway.

ClipMint-linux-x86_64: about 280 MB, x86-64, self-contained, glibc 2.35 or
newer. chmod +x it and run it. Still untested on a desktop distribution.
Every published build is started by the release workflow and asked for its
interface before the release exists, but nobody has yet made a Short with it
on Fedora or Ubuntu. Take ClipMint-linux-README.txt too.

ClipMint-macOS-arm64.zip: about 167 MB, Apple Silicon only. Still a beta,
and still has never been run on a Mac.
I don't own one, so it is built and
checked by GitHub's macOS runners and published without a person opening it.
Uploading to YouTube has only been tested on Windows. If it doesn't start, or
signing in doesn't behave as described, that is a bug here:
~/Movies/ClipMint/app.log and
an issue are how it gets
fixed.

Also published, for installs from before the rename only: StreamToShorts.exe,
StreamToShorts-linux-x86_64 and StreamToShorts-macOS-arm64.zip, the same
three files under their old names. A fresh download wants the ClipMint ones.

On v1.5.0 or later on Windows, or on any Linux build? The app will offer this
to you.

MIT licensed. Fork it, ship it, build on it. The licence asks one thing: keep
the copyright notice.