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Design
ldstrumpet edited this page Jan 19, 2015
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###Story
- Setting: Europe during the late Industrial Revolution (late 1800s)
- Technology: Steam-punk feel. Some people have the ability to invent stuff.
- Catastrophic event: Volcanic eruption (MT. Etna?). Ash fallout (3-6 inches or feet).
- NPC Generation: Randomized hostile or friendly.
- Plot: Generic Area, Generic Time period.
- Character Backstory: Wait for Nate.
- Command base NPC that will do actions.
- Modular people (ability to find people that don't do much).
###Mechanics
- 2D Environment Isometric
- Post-Apocalyptic
- Separate Food and Water Meters
- Ash/health Meter.
- Heat? Way of showing.
- Stats and Skills: Pick a background that gives them a specific stat setting. Keeping it to 4. Be able to increase some stats. Affects early game but can become obsolete later. Examples: * Blacksmith * Farmer * Merchant * Factory Worker * Criminal/Pugilist
- Methods of Survival: * Water - fairly easier to obtain. Start off filtering with cloth (not very good to obtain). Groups to increase it. Dig well is the best. * Food - Rare live creatures. Water not too affected. Fishing, Hunting, Farming, Scavenging/Plundering, Insects * Medicine * Building Materials - If we have extra time, possibly add buildings. Small materials to make tools. Repairs. * Tools/weapons - Make them or find them. Tools usage desegregation. * Knowledge * Shelter/clothing * Fuel * Trade - Think about it later.
###Goals
- Set ways to win:
- Escape to another place.
- Stay in the city and rebuild.
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