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Design
gitNate edited this page Jan 20, 2015
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###Class System ###Mechanics
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2D Environment Isometric
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Post-Apocalyptic
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Separate Food and Water Meters
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Ash/health Meter.
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Heat? Way of showing.
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Methods of Survival: * Water - fairly easier to obtain. Start off filtering with cloth (not very good to obtain). Groups to increase it. Dig well is the best. * Food - Rare live creatures. Water not too affected. Fishing, Hunting, Farming, Scavenging/Plundering, Insects * Medicine * Building Materials - If we have extra time, possibly add buildings. Small materials to make tools. Repairs. * Tools/weapons - Make them or find them. Tools usage desegregation. * Knowledge * Shelter/clothing * Fuel * Trade - Think about it later.
###Goals
- Set ways to win:
- Escape to another place.
- Stay in the city and rebuild.
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