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gitNate edited this page Jan 20, 2015 · 13 revisions

###Setting Story

###Class System ###Mechanics

  • 2D Environment Isometric

  • Post-Apocalyptic

  • Separate Food and Water Meters

  • Ash/health Meter.

  • Heat? Way of showing.

  • Methods of Survival: * Water - fairly easier to obtain. Start off filtering with cloth (not very good to obtain). Groups to increase it. Dig well is the best. * Food - Rare live creatures. Water not too affected. Fishing, Hunting, Farming, Scavenging/Plundering, Insects * Medicine * Building Materials - If we have extra time, possibly add buildings. Small materials to make tools. Repairs. * Tools/weapons - Make them or find them. Tools usage desegregation. * Knowledge * Shelter/clothing * Fuel * Trade - Think about it later.

###Goals

  • Set ways to win:
    1. Escape to another place.
    2. Stay in the city and rebuild.

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