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gitNate edited this page Jan 19, 2015 · 13 revisions

###Setting_Story

###Mechanics

  • 2D Environment Isometric
  • Post-Apocalyptic
  • Separate Food and Water Meters
  • Ash/health Meter.
  • Heat? Way of showing.
  • Stats and Skills: Pick a background that gives them a specific stat setting. Keeping it to 4. Be able to increase some stats. Affects early game but can become obsolete later. Examples: * Blacksmith * Farmer * Merchant * Factory Worker * Criminal/Pugilist
  • Methods of Survival: * Water - fairly easier to obtain. Start off filtering with cloth (not very good to obtain). Groups to increase it. Dig well is the best. * Food - Rare live creatures. Water not too affected. Fishing, Hunting, Farming, Scavenging/Plundering, Insects * Medicine * Building Materials - If we have extra time, possibly add buildings. Small materials to make tools. Repairs. * Tools/weapons - Make them or find them. Tools usage desegregation. * Knowledge * Shelter/clothing * Fuel * Trade - Think about it later.

###Goals

  • Set ways to win:
    1. Escape to another place.
    2. Stay in the city and rebuild.

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