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kmac0443 edited this page Jan 15, 2015 · 31 revisions

##The Team

Kevin MacMaster (macmaster.kevin@gmail.com)

Nathan Watterson (nwatterson@gmail.com)

Chase Davies (chase.p.davies@gmail.com)

Jeremy London (ldstrumpet@gmail.com)

Wyatt Hepler (wyatt.hepler@gmail.com)

Bill McGreaham (machinegunhairy@gmail.com)

Daniel Ricks (daniel.ricks2@gmail.com)

Eric Hatch (ehatch90@gmail.com)

##Team Roles

Not all inclusive list of roles (come up with one if you'd like):

  • Manager - organizes team and keeping track of progress
  • Artist(s) - works on artwork (their own or from online) for unity use.
  • Script Writer(s) - prepares scripts in C# or JavaScript that will interact with Unity
  • Unity Designer(s) - organizes scripts and artwork to form game system
  • System Designer(s) - problem solving to discover best solutions to creating game
  • Writer(s) - writing whatever story, dialogue, instructions, or other text we have in the game
  • Chief Architect - Code style, Repository Manager, Code Nazi... etc. (similar to System Designer)

Put here what kind of roles you would be interested in and why:

  • Nate - Script writer, System Designer
  • Wyatt - Unity designer, script writer, or system designer
  • Daniel - Manager, System Designer
  • Jeremy - script writer, system designer or unity designer. I have pretty good experience in java script and c#. Some of my first programming experiences was modding video games in c#. Cs340 gave me lots of experience in js with the building of Catan. I'm willing to learn about unity but have no artistic/modeling abilities.
  • Eric - Script Writer, Manager, Unity Designer
  • Chase - Script Writer, Unity Designer, System Designer, Writer - I have experience in both C# and JS, but very limited Unity experience. I would be willing to learn, however. Basically, I have no artistic ability and would be terrible at asset creation. I do have creative writing experience, so if we want to have any story or dialogue I could help with that.
  • Kevin - Manager, Unity Designer, System Designer - I am really willing to learn any role I need to so that we can find success in the this project. I have experience in Unity (though I am definitely no expert) and building educational games.

##Basic Ideas for Game

Some kinds of input we are looking for:

  • Whether we should try 2D or 3D
  • What kind of art style we should try (especially if 2D)
  • Type of Survival game (wilderness, EMP, etc)
  • Other ideas that we can use in the game

Put any ideas for how you think the game should work:

Here are some Ideas from game already in existence that we can mimic features we like.

  • (3D) Unturned: Minecraft styled blocky, build, mine, survive
  • (2D) Terraria: Minecraft mechanics, simple crafting, enemies
  • (2D) Wayward: Continuous Turn-Based Survival - Minecraft mechanics
  • (3D) Rust
  • (3D) The Long Dark: Wilderness survival game on Steam, survive in barren, wintery wilderness
  • (3D) State of Decay: This is a zombie game, but has community survival mechanics - see community survival below

Game mechanics ideas

Two survival game types come to mind:

  • Apocalyptic survival. Survive as long as possible after a catastrophic event (global thermonuclear war, asteroid strike, devastating virus, Facebook outage, etc.). The player might build a fort, stockpile useful items, etc.
  • Survive a specific situation. You would need to survive until you are rescued or make it to safety. For example, survive a tsunami or earthquake, getting lost in the woods, a plane crash on an island, etc. This could be story-driven with a specific objective. In a fully realized form of a game like this, there could be multiple scenarios to survive.
  • Community survival - you play as a specific character (or can switch characters), but have a group of people (i.e. a family) that you're trying to help survive as well in whatever environment we decide on. You could recruit other survivors that you meet. See State of Decay on Steam - this game has community survival.

Possible settings:

  • Urban, a devastated city
  • Rural or small town
  • Wilderness
  • Submarine, aircraft carrier, or boat
  • Island
  • A large building (lost in IKEA!)
  • Space station or spaceship
  • Outpost on an inhospitable planet

Potential "enemies" (depend on setting and type of game):

  • starvation
  • the elements
  • time (e.g. running out of oxygen)
  • disease
  • radiation
  • hostile creatures
  • hostile humans
  • health (e.g. you start injured)

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