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Wyatt Hepler edited this page Jan 15, 2015 · 31 revisions

##The Team

Kevin MacMaster (macmaster.kevin@gmail.com)

Nathan Watterson (nwatterson@gmail.com)

Chase Davies (chase.p.davies@gmail.com)

Jeremy London Ldstrumpet@gmail.com

Colter Anderson

Wyatt Hepler (wyatt.hepler@gmail.com)

Bill McGreaham (machinegunhairy@gmail.com)

Daniel Ricks (daniel.ricks2@gmail.com)

Eric Hatch (ehatch90@gmail.com)

##Team Roles

Not all inclusive list of roles (come up with one if you'd like):

  • Manager - organizes team and keeping track of progress
  • Artist(s) - works on artwork (their own or from online) for unity use.
  • Script Writer(s) - prepares scripts in C# or JavaScript that will interact with Unity
  • Unity Designer(s) - organizes scripts and artwork to form game system
  • System Designer(s) - problem solving to discover best solutions to creating game

Some Ideas:

  • Chief Architect - Code style, Repository Manager, Code Nazi... etc. (similar to System Designer)

Put here what kind of roles you would be interested in and why:

  • Nate - Script writer, System Designer
  • Wyatt - Unity designer, script writer, or system designer

##Basic Ideas for Game

Some kinds of input we are looking for:

  • Whether we should try 2D or 3D
  • What kind of art style we should try (especially if 2D)
  • Type of Survival game (wilderness, EMP, etc)
  • Other ideas that we can use in the game

Put any ideas for how you think the game should work:

Here are some Ideas from game already in existence that we can mimic features we like.

  • (3D) Minecraft styled blocky, build, mine, survive
  • (2D) Terreria is great example
  • (3D) Rust

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