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ldstrumpet edited this page Jan 16, 2015 · 31 revisions

##Basic Ideas for Game

Some kinds of input we are looking for:

  • Whether we should try 2D or 3D
  • What kind of art style we should try (especially if 2D)
  • Type of Survival game (wilderness, EMP, etc)
  • Other ideas that we can use in the game

Put any ideas for how you think the game should work:

Here are some Ideas from game already in existence that we can mimic features we like.

  • (3D) Unturned: Minecraft styled blocky, build, mine, survive
  • (2D) Terraria: Minecraft mechanics, simple crafting, enemies
  • (2D) Wayward: Continuous Turn-Based Survival - Minecraft mechanics
  • (3D) Rust
  • (3D) The Long Dark: Wilderness survival game on Steam, survive in barren, wintery wilderness
  • (3D) State of Decay: This is a zombie game, but has community survival mechanics - see community survival below

Game mechanics ideas

Two survival game types come to mind:

  • Apocalyptic survival. Survive as long as possible after a catastrophic event (global thermonuclear war, asteroid strike, devastating virus, Facebook outage, etc.). The player might build a fort, stockpile useful items, etc.
  • Survive a specific situation. You would need to survive until you are rescued or make it to safety. For example, survive a tsunami or earthquake, getting lost in the woods, a plane crash on an island, etc. This could be story-driven with a specific objective. In a fully realized form of a game like this, there could be multiple scenarios to survive.
  • Community survival - you play as a specific character (or can switch characters), but have a group of people (i.e. a family) that you're trying to help survive as well in whatever environment we decide on. You could recruit other survivors that you meet. See State of Decay on Steam - this game has community survival.

Possible settings:

  • Urban, a devastated city
  • Rural or small town
  • Wilderness
  • Submarine, aircraft carrier, or boat
  • Island
  • A large building (lost in IKEA!)
  • Space station or spaceship
  • Outpost on an inhospitable planet

Potential "enemies" (depend on setting and type of game):

  • starvation
  • the elements
  • time (e.g. running out of oxygen)
  • disease
  • radiation
  • hostile creatures
  • hostile humans
  • health (e.g. you start injured)

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