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##The Team
Kevin MacMaster (macmaster.kevin@gmail.com)
Nathan Watterson (nwatterson@gmail.com)
Chase Davies (chase.p.davies@gmail.com)
Jeremy London (Ldstrumpet@gmail.com)
Wyatt Hepler (wyatt.hepler@gmail.com)
Bill McGreaham (machinegunhairy@gmail.com)
Daniel Ricks (daniel.ricks2@gmail.com)
Eric Hatch (ehatch90@gmail.com)
##Team Roles
Not all inclusive list of roles (come up with one if you'd like):
- Manager - organizes team and keeping track of progress
- Artist(s) - works on artwork (their own or from online) for unity use.
- Script Writer(s) - prepares scripts in C# or JavaScript that will interact with Unity
- Unity Designer(s) - organizes scripts and artwork to form game system
- System Designer(s) - problem solving to discover best solutions to creating game
- Writer(s) - writing whatever story, dialogue, instructions, or other text we have in the game
- Chief Architect - Code style, Repository Manager, Code Nazi... etc. (similar to System Designer)
Put here what kind of roles you would be interested in and why:
- Nate - Script writer, System Designer
- Wyatt - Unity designer, script writer, or system designer
- Daniel - Manager, System Designer
- Jeremy - script writer, system designer or unity designer. I have pretty good experience in java script and c#. Some of my first programming experiences was modding video games in c#. Cs340 gave me lots of experience in js with the building of Catan. I'm willing to learn about unity but have no artistic/modeling abilities.
- Eric - Script Writer, Manager, Unity Designer
- Chase - Script Writer, Unity Designer, System Designer, Writer - I have experience in both C# and JS, but very limited Unity experience. I would be willing to learn, however. Basically, I have no artistic ability and would be terrible at asset creation. I do have creative writing experience, so if we want to have any story or dialogue I could help with that.
##Basic Ideas for Game
Some kinds of input we are looking for:
- Whether we should try 2D or 3D
- What kind of art style we should try (especially if 2D)
- Type of Survival game (wilderness, EMP, etc)
- Other ideas that we can use in the game
Put any ideas for how you think the game should work:
Here are some Ideas from game already in existence that we can mimic features we like.
- (3D) Unturned: Minecraft styled blocky, build, mine, survive
- (2D) Terraria: Minecraft mechanics, simple crafting, enemies
- (3D) Rust:
- (3D) The Long Dark: Wilderness survival game on Steam, survive in barren, wintery wilderness
- (3D) State of Decay: This is a zombie game, but has community survival mechanics - see community survival below
Two survival game types come to mind:
- Apocalyptic survival. Survive as long as possible after a catastrophic event (global thermonuclear war, asteroid strike, devastating virus, Facebook outage, etc.). The player might build a fort, stockpile useful items, etc.
- Survive a specific situation. You would need to survive until you are rescued or make it to safety. For example, survive a tsunami or earthquake, getting lost in the woods, a plane crash on an island, etc. This could be story-driven with a specific objective. In a fully realized form of a game like this, there could be multiple scenarios to survive.
- Community survival - you play as a specific character (or can switch characters), but have a group of people (i.e. a family) that you're trying to help survive as well in whatever environment we decide on. You could recruit other survivors that you meet. See State of Decay on Steam - this game has community survival.
Possible settings:
- Urban, a devastated city
- Rural or small town
- Wilderness
- Submarine, aircraft carrier, or boat
- Island
- A large building (lost in IKEA!)
- Space station or spaceship
- Outpost on an inhospitable planet
Potential "enemies" (depend on setting and type of game):
- starvation
- the elements
- time (e.g. running out of oxygen)
- disease
- radiation
- hostile creatures
- hostile humans
- health (e.g. you start injured)
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