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gitNate edited this page Jan 15, 2015
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##The Team
Kevin MacMaster (macmaster.kevin@gmail.com)
Nathan Watterson (nwatterson@gmail.com)
Chase Davies (chase.p.davies@gmail.com)
Jeremy London Ldstrumpet@gmail.com
Colter Anderson
Wyatt Hepler (wyatt.hepler@gmail.com)
Bill McGreaham (machinegunhairy@gmail.com)
Daniel Ricks (daniel.ricks2@gmail.com)
Eric Hatch (ehatch90@gmail.com)
##Team Roles
Not all inclusive list of roles (come up with one if you'd like):
- Manager - organizes team and keeping track of progress
- Artist(s) - works on artwork (their own or from online) for unity use.
- Script Writer(s) - prepares scripts in C# or JavaScript that will interact with Unity
- Unity Designer(s) - organizes scripts and artwork to form game system
- System Designer(s) - problem solving to discover best solutions to creating game
Some Ideas:
- Chief Architect - Code style, Repository Manager, Code Nazi... etc. (similar to System Designer)
Put here what kind of roles you would be interested in and why:
- Nate - Script writer, System Designer
- Wyatt - Unity designer, script writer, or system designer
##Basic Ideas for Game
Some kinds of input we are looking for:
- Whether we should try 2D or 3D
- What kind of art style we should try (especially if 2D)
- Type of Survival game (wilderness, EMP, etc)
- Other ideas that we can use in the game
Put any ideas for how you think the game should work:
Here are some Ideas from game already in existence that we can mimic features we like.
- (3D) Unturned: Minecraft styled blocky, build, mine, survive
- (2D) Terraria: Minecraft mechanics, simple crafting, enemies
- (3D) Rust:
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