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ldstrumpet edited this page Jan 30, 2015
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The user will be able to find or make tools (depending on knowledge level). Tools will degrade on use.
Random Psuedo-Code (I'm not even sure if unity works this way):
public class Item {
// These variables are set by Unity
public int MAX_DURABILITY;
public int durability;
public void OnUse() {}
public void decreaseDurability() {this.durability--;}
}#Minimal Items
| Items | Acquisition | Attack Rank |
|---|---|---|---|---|
| Cloth Filter | | N/A |
| Fishing Pole | | N/A |
| Berry/Medicine Pouch | | N/A |
| Mouth Filter | | N/A |
| Canteen | | N/A |
| Hatchet | | 2 |
| Shovel | | 3 |
| Pickax | | 2 |
| Knife | | 1 |
#Additional Features
- Bow and Arrow
- Rifle
- Sword
- Hammer
- Bullets
- Animal Traps
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