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Items
ldstrumpet edited this page Jan 30, 2015
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22 revisions
The user will be able to find or make tools (depending on knowledge level). Tools will degrade on use.
Random Psuedo-Code (I'm not even sure if unity works this way):
public class Item {
public int MAX_DURABILITY;
public int durability;
Item(int MAX_DURABILITY) {
this.MAX_DURABILITY = MAX_DURABILITY;
}
public void OnUse() {}
public void decreaseDurability() {this.durability--;}
}#Minimal Items
- Cloth Filter
- Fishing Pole
- Berry/Medicine Pouch?
- Mouth Filter
- Canteen?
- Hatchet
- Shovel
- Pickax
#Additional Features
- Bow and Arrow
- Rifle
- Sword
- Hammer
- Bullets
- Animal Traps
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