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ldstrumpet edited this page Jan 30, 2015 · 22 revisions

The user will be able to find or make tools (depending on knowledge level). Tools will degrade on use.

Random Psuedo-Code (I'm not even sure if unity works this way):

public class Item {
     public int MAX_DURABILITY;
     public int durability;
     
     Item(int MAX_DURABILITY) {
          this.MAX_DURABILITY = MAX_DURABILITY;
     }

     public void OnUse() {}

     public void decreaseDurability() {this.durability--;}
}

#Minimal Items

  • Cloth Filter
  • Fishing Pole
  • Berry/Medicine Pouch?
  • Mouth Filter
  • Canteen?
  • Hatchet
  • Shovel
  • Pickax

#Additional Features

  • Bow and Arrow
  • Rifle
  • Sword
  • Hammer
  • Bullets
  • Animal Traps

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