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ldstrumpet edited this page Jan 30, 2015 · 22 revisions

The user will be able to find or make tools (depending on knowledge level). Tools will degrade on use.

Random Psuedo-Code (I'm not even sure if unity works this way):

public class Item {
     // These variables are set by Unity
     public int MAX_DURABILITY;
     public int durability;     

     public void OnUse() {}

     public void decreaseDurability() {this.durability--;}
}

#Minimal Items | Items | Acquisition | Attack Rank | |---|---|---|---|---| | Cloth Filter | | N/A | | Fishing Pole | | N/A | | Berry/Medicine Pouch | | N/A |
| Mouth Filter | | N/A |
| Canteen | | N/A |
| Sticks | | N/A | | Logs | | 5 | | Hatchet | | 2 |
| Shovel | | 3 |
| Pickax | | 2 | | Knife | | 1 |

#Additional Features

  • Bow and Arrow
  • Rifle
  • Sword
  • Hammer
  • Bullets
  • Animal Traps

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