Skip to content
ldstrumpet edited this page Feb 3, 2015 · 22 revisions

The user will be able to find or make tools (depending on knowledge level). Tools will degrade on use.

Random Psuedo-Code (I'm not even sure if unity works this way):

public class Item {
     // These variables are set by Unity
     public int MAX_DURABILITY;
     public int durability;   
     public int size;

     public void OnUse() {}

     public void decreaseDurability() {this.durability--;}
}

#Minimal Items | Items | Acquisition | Attack Rank | |---|---|---|---|---| | Cloth Filter | Rip clothes | N/A | | Fishing Pole | Stick + String + Knife | N/A | | Berry/Medicine Pouch | Clothes + String | N/A |
| Mouth Filter | Cloth Filter + String | N/A |
| Canteen | Find | N/A |
| Sticks | Scavenge from Forest | N/A | | Logs | Scavenge from Forest with Hatchet | 5 | | Hatchet | Find | 2 |
| Shovel | Find | 3 |
| Pickax | Find | 2 | | Knife | Start With | 1 |

#Additional Features

  • Bow and Arrow
  • Rifle
  • Sword
  • Hammer
  • Bullets
  • Animal Traps

Clone this wiki locally