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ldstrumpet edited this page Jan 23, 2015 · 20 revisions

#Water After the catastrophic event, water will still be easy to obtain. We wanted the player to be able to still survive while adding elements which make the game more difficult. From the ash fallout, all water will be tainted. Players can start by using a cloth to help filter the water. Cloth filtered water is very slow and not that efficient. Later in the game players can get a better filtering system or eventually dig a well. Digging a well provides a source of untainted water which can be drunk from freely.

At the beginning of the 1800's they started using slow sand filtration to filter their water. Distilling water? Did they do it and will they do it.

#Food Living creatures have become scarce with the lack of plant life. However they are still around. There will be a multitude of ways which users will be able to collect food. The following is a list of possible implementations:

  • Fishing
  • Hunting/Trapping
  • Farming/Gathering
  • Scavenging/Plundering
  • Insects

#Medicine

  • From plants
  • From stores

#Building Materials The game will start with a simple crafting system. The user will be able to find small resources that they might be able to make into tools. These resources can also be used to repair weapons/tools. We will have resource spots and will be mostly infinite. Going to a forest and you will chop some stuff and get wood over a period of time.

#Tools/weapons The user will be able to find or make tools (depending on knowledge level). Tools will degrade on use.

  • Sword
  • Hatchet
  • Hammer
  • Bow and Arrow
  • Rifle
  • Bullets
  • Animal Trap
  • Fishing Pole/Net

Random Psuedo-Code (I'm not even sure if unity works this way):

public class Item {
     private int MAX_DURABILITY;
     private int durability;
     
     Item(int MAX_DURABILITY) {
          this.MAX_DURABILITY = MAX_DURABILITY;
     }

     public void OnUse() {}

     public int getMAX_DURABILITY() {return this.MAX_DURABILITY;}
     public void setMAX_DURABILITY(int newDur) {this.MAX_DURABILITY = newDur;}
     public int getDurability() {return this.durability;}
     public void setDurability(int newDur) {this.durability = newDur;}
     public void decreaseDurability() {this.durability--;}
}

#Knowledge

  • Of specific crafting skills

#Shelter/clothing People have the possibility of finding shelters to use. As of now they won't be able to make buildings.

#Fuel

  • Wood/Coal

#Trade Trade is an idea that we will implement later in the development of the game.

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