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SkeletonContainer(loading) — hosts one shared shimmer animation per subtree.
Modifier.skeleton(shape) — draws a placeholder matching the element's own
measured bounds while loading, crossfading to real content when it's done.
Supports SkeletonShape.Auto (default), SkeletonShape.Circle, and SkeletonShape.RoundedCorner(radius).
SkeletonDefaults — corner radius, MaterialTheme-derived shimmer colors,
and crossfade animation defaults, all overridable per SkeletonContainer.