v1.2.1 - Minor Grievances Fixed
🚀 Activerse v1.2.1 - Minor Grievances Fixed🎉
What's New in This Release?
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🛠️ Enhanced Error Handling
- Improved error handling inside
ActiverseEngine/Activerse.javafor a smoother experience. - Added property file error handling to catch and log issues efficiently.
- Improved error handling inside
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📊 Debugging & Performance Enhancements
- Heap Usage Monitoring: Added methods for heap usage tracking, helping debug memory usage and optimize performance for future builds.
- FPS Timing Fixes: Updated FPS timing to address slight variance issues, resulting in more consistent performance.
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🖱️ Advanced Mouse Detection (Experimental)
- Introduced advanced mouse detection with better modification capabilities (note: this feature is untested and unverified).
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📝 Documentation Updates
- Detailed Docs: Added high-detail documentation within
ActiverseEngine/GameLoop.java, providing better insights into game loop mechanics. - Code Reformat: Multiple files have undergone code formatting improvements for consistency and readability (see individual commits for specifics).
- Detailed Docs: Added high-detail documentation within
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📜 Licensing TLDR
- Added a concise TLDR of licensing terms directly in the
ReadMEfor easy access and understanding.
- Added a concise TLDR of licensing terms directly in the
🎮 Hopping Game Demo Included
- This release comes with the Hopping Game demo as an example, showcasing the engine's new capabilities and providing a reference for developers. Try it out to see the advanced mouse detection, performance tweaks, and error handling in action!
As always, thank you for using Activerse. We'll see you for the next version release.
For more information regarding that entire debacle, follow my X via https://x.com/AtomicKniv