design: Constellation phase C - micro-moments#66
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knzeng-e merged 1 commit intoJul 5, 2026
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Add the four cross-surface micro-moments from the Constellation direction, all keyed off real state (no status-string matching for triggers): - Dot birth (components/DotBirth.tsx): the single loading vocabulary. Scattered particles converge into a lit sphere, three sizes, colored by the ambient aura variables. Wired to the catalog's genuine loading state in ListenView; terminal states (empty registry, failures) stay plain text. - Unlock ritual (PlayerView): when the selected track's real access flips from needed to granted (access-map transition tracked per track id), a ring of aura light travels the cover once (1.3s). Paying an artist is the product's most important moment; it gets the most care. - Reaction petals: the room reaction emojis now rise inside aura-tinted petals (CSS-only change to .room-reaction; markup untouched). - Into orbit (ArtistConsole + ReleasesTab): when a new release id appears in the artist's on-chain catalog while the console is open (structural id diff; the first observation only seeds the known set, so nothing animates on mount), its card plays a one-shot arrival glow. Reduced motion gets static dignity everywhere: particles hidden with a static core, near-instant ritual, fade-only reactions, no arrival motion. No new dependencies, no WebGL. Verified: tsc clean, lint 0 errors, build, fmt:check, 72 unit tests, 10/10 Playwright e2e, plus a mid-flight screenshot of the unlock ritual (ring crossing the cover) on the seeded classic-unlock flow. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Constellation phase C: micro-moments
Third and final prototyped phase of the Constellation design track (ticket 19,
spec in
docs/design/dotify-constellation-ux.md). Stacked ondesign/constellation-phase-b(#65); merge the stack bottom-up (#64 -> #65 ->this).
The four micro-moments
All triggers key off real state, never status-string matching:
components/DotBirth.tsx): the single loading vocabulary.Scattered particles converge into a lit sphere; three sizes (inline, panel,
full); colors ride the ambient aura variables. Wired to the catalog's
genuine loading state in
ListenView('Loading registry catalog'is theone canonical in-flight value); terminal states (empty registry, failures)
stay plain text so the loader never lies.
PlayerView): when the selected track's real accessflips from needed to granted (access-map transition tracked per track id),
a ring of aura light travels the cover once. Paying an artist is the
product's most important moment; it gets the most care.
petals. CSS-only change to
.room-reaction; markup untouched.ArtistConsole+ReleasesTab): when a new release idappears in the artist's on-chain catalog while the console is open
(structural id diff; the first observation only seeds the known set, so
nothing animates on mount), its card plays a one-shot arrival glow.
Reduced motion
Static dignity everywhere: particles hidden with a static glowing core,
near-instant ritual, fade-only reactions, no arrival motion.
Footprint
No new dependencies, no WebGL, CSS + a few dozen lines of trigger logic. The
Bulletin single-file build is unaffected.
Verification
tsc clean, lint 0 errors (3 pre-existing warnings), build, fmt:check, 72 unit
tests, 10/10 Playwright e2e. Visually verified: mid-flight screenshot of the
unlock ritual (aura ring crossing the cover) captured on the seeded
classic-unlock flow.
Track status
With this PR the Constellation track has phases A (The Stage), B (The Sky of
rooms), and C (micro-moments) prototyped. Remaining ideas from the direction
doc (theater lamp narrowing at the preview cutoff, studio central-dot
satellites, ambassador filaments) stay deferred until their real data or a
dedicated pass justifies them.
🤖 Generated with Claude Code