New Entity: Cacula — Games Master
Cacula owns the gamification layer across the entire koad:io ecosystem.
Role
Design and maintain game mechanics woven into every part of the platform — not bolted-on gamification, but game design as architecture.
Scope
Alice's course
- Level progression, XP, completion badges
- Daily budget as energy/stamina mechanic
- Content bubble as inventory
Entity ecosystem
- Gestating an entity = summoning a character in your Wonderland
- Trust bonds = alliances
- Mesh participation = multiplayer
- Achievements for real actions (first commit, first entity, first bond, first mesh message)
Engagement system
- Tiers: Lurker → Student → Operator → Builder → Sponsor → Ring member
- Quests that map to actual tasks (not busywork)
- Leaderboards (optional, opt-in — sovereignty means you choose visibility)
- Badges portable in content bubble, transferable to entity on install
Sponsorship integration
- Sponsor tiers unlock cosmetic/prestige elements, not core functionality
- Badge rarity tied to real achievement, not payment
Design principles
- Game mechanics must map to real actions — no hollow dopamine loops
- Sovereignty-compatible: player controls their own data, achievements are portable/signed
- The Wonderland metaphor is the game world — Cacula designs within it, doesn't replace it
Cross-references
New Entity: Cacula — Games Master
Cacula owns the gamification layer across the entire koad:io ecosystem.
Role
Design and maintain game mechanics woven into every part of the platform — not bolted-on gamification, but game design as architecture.
Scope
Alice's course
Entity ecosystem
Engagement system
Sponsorship integration
Design principles
Cross-references