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Releases: koodikeitto/CrispyLog

v.0.2.0-2 for Godot 3.6.x

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@koodikeitto koodikeitto released this 19 Dec 04:36

Large refactor to create availability to individuals using Godot 3.6.x.
This was a request.


All functionality is the same, more or less, as the original 0.2.0-2 build for Godot 4.4.x.

Full Changelog: v.0.2.0...v.0.2.0-G3.6

v.0.2.0-2

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@koodikeitto koodikeitto released this 19 Dec 00:06

What's Changed

  • Task 00004 update logs to use generic type by @crisosphinx in #6

Full Changelog: v.0.1.0...v.0.2.0

v.0.1.0-1

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@koodikeitto koodikeitto released this 04 Dec 03:36
32246b9

What's Changed

  • Task 00000 add pull request doc by @crisosphinx in #4
  • Task 00002 update readme by @crisosphinx in #5
  • Task 00003 add parent node name by @crisosphinx in #3

Full Changelog: v.0.0.0...v.0.1.0

v.0.0.0-a CrispyLog

v.0.0.0-a CrispyLog Pre-release
Pre-release

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@koodikeitto koodikeitto released this 02 Dec 11:02

Full Changelog: https://github.com/crisosphinx/CrispyLog/commits/v.0.0.0 (should not contain anything)

Initial release

Intended for Godot 4.x (4.4.1 is the one it was built with).

Features:

  • When installed, auto configures itself to be used out of box
  • Multiple log types

Required:

  • Testing is intended to be used as a metric for development at this point in time