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Releases: kotmatross28729/WorldTooltipsContinuation
Releases · kotmatross28729/WorldTooltipsContinuation
Release list
1.2.3-87
DELETE YOUR CURRENT CONFIG BEFORE UPDATE
- Fixed in-game config not working
- Along with this, entire config has been reworked
- Slightly reworked how the tooltips themselves are rendered
- Added the ability to fully customize the tooltip
- Each ((UPPER/LOWER)_(BACKGROUND/OUTLINE)_COLOR) option is an 8-digit HEX value. This means that the first 2 characters after 0x are responsible for transparency, and the remaining 6 are responsible for color
- For example,
0xFFAB12CDis the color AB12CD with transparency FF (255)
- For example,
- Each ((UPPER/LOWER)_(BACKGROUND/OUTLINE)_COLOR) option is an 8-digit HEX value. This means that the first 2 characters after 0x are responsible for transparency, and the remaining 6 are responsible for color
- If GTNHLib is installed and
CHANGE_GUI_TOOLTIP == true, then all config changes will also apply to tooltips in GUIs
1.2.3-86
- Added configurable delay before tooltip render
1.2.3-85
1.2.3-84
- Finally fixed a bug where shadows/ambient occlusion was being applied to tooltips.
- Add a configuration option with which you can use the old rendering method, with it you can set your own tooltip render distance, but as a side effect - tooltips are rendered through walls, so it's off by default
1.2.3-83
Fix #4
Full Changelog: 1.2.3-82...1.2.3-83
1.2.3-82
-
Fixed a bug that caused tooltips to render behind walls (unfortunately, because of this, maxDistance for tooltips has become useless (for a while, I hope), since it does not affect anything, the current render distance of tooltips = items lifting distance (custom pickup) from itemphysics (I plan to improve it a little))
-
Fixed a bug due to which tooltips were rendered with errors (flickering, text fading, etc.) behind walls
