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v0.3.1
Fixed a Windows renderer crash and audio issues. No v0.3.2 tag exists: its commits ship in v0.3.3.
Fixes
- Fixed a renderer crash on window resize before the OpenGL context was initialized
- Added null safety checks for
gl::GetString(prevents a crash on some GPUs) - Audio now works out-of-the-box on Windows: the default output device is used for loopback capture instead of the microphone (macOS still defaults to the input device)
- On Windows, the default audio output device is marked in the device list for easy selection
Improvements
- Better ProjectM texture path handling and settings panel improvements
Full Changelog: v0.3.0...v0.3.1