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Releases: kyanite-rock/White_Knuckle_VR
Releases · kyanite-rock/White_Knuckle_VR
Release list
White Knucle VR v1.2.0
Brings the VR Mod up to date with White Knuckle Beta 0.61e
White Knuckle VR v1.1.4
Bug fixes:
- Fixed a bug causing wall jumps to go in an inconsistent direction based on headset rotation (introduced by fixes to moth and vent thing hands)
- Fixed judder when standing on moving platforms
New features:
- Player rotation now follows moving platforms (can be turned off in in-game VR Settings)
White Knuckle VR v1.1.2
Bug Fixes:
- Fix hitches caused by mod periodically attempting to initialize VR runtime; now capped at 5 retries
- Fix map black bar at border of comms array map
- Fix Moth Whelps not flying in direction of where player is looking
- Fix Vent Thing hands not getting scared based on where player is looking
- Fix cosmetics color menu not rendering properly
- Fix extra pouch UI flipping & disappearing on respawn
- Fix overwrite run confirmation menu flipping horizontally
- Fix flashlight disappearing close to walls
White Knuckle VR v1.1.1
Bug Fixes:
- Fixed locomotion not functioning when game is out of focus
- Restored hold-to-crouch
- Fix reduced animations caused by handgun animation fix
- Fixed inability to grab hand holds with active gravity gloves
- Added missing sprites to VR screen space overlay; fixed Random Flash event
New Features:
- Added 3 different modes allowing you to look up with the right joystick / multiply your look up speed
- Added the ability to open menu by holding either menu button or crouch button, in toggle mode only
- Added separate settings for toggle menu and toggle crouch specific to VR
- Implemented ability to swap movement and rotation joysticks, and crouch and sprint buttons
White Knuckle VR v1.1.0
Bugfixes:
- Fixed a major bug causing player to slide off sloped geometry, and to often miss jumps and sprint-jumps
- Change physics objects and vent interactions to be hand-driven rather than head driven
- Fixed inconsistent item scaling
- Fixed glitchy handgun reloads
- Fixed black void in outdoor sections; brought back missing clouds effect
- Fixed per-eye rendering discrepancy of gunshot decals
- Fixed per-eye rendering discrepancy of high-visibility handholds
- Fix hold-to-open inventory setting
New Features:
- Add options for backpack and menus to follow player look, which helps prevent menus getting stuck in walls
- Add ability to disable joystick turn entirely
White Knuckle VR v1.0.3
- Adds ability to drop items by holding quick-pocket button
- Fixes autonomous skeleton perk
- Fixes elastic limbs perk
- Fixes aim on all items
- Fixes "teleport-to" indicator on translocator, blink eye and remote (at-item particle rendering is still incorrect)
- Overhauls vignette / overlay rendering system, fixing many issues with damage indicators and vignettes
- Fixes grips not working to navigate between menu headers
White Knuckle VR v1.0.2
- Fixes trigger sometimes grabbing ledges, and grip sometimes grabbing items
- Fixes hands getting stuck on ledges
- Ensure pause menu spawns in front of player
- Ensure player spawns with intended orientation
White Knuckle VR v1.0.1
- Adds new logic to allow players to disambiguate item vs. ledge grip when both are within reach
- Adds support for Valve Index Controllers
- Fixes issues with physical crouch behavior
- Reduces lateral movement when climbing vertically
- Fix duplicate hands rendering on flatscreen camera
- Restore The Mass and volumetric fog
White Knuckle VR v1.0.0
Initial release of White Knuckle VR. Includes support for:
- 6DOF Motion Controls
- Gesture and physics based climbing & movement
- Roomscale movement
- Smooth & Snap Turn
- HMD & Hand Relative Movement
- Tunable config files, including a toggle to turn off VR, or turn off motion controls
Not yet supported:
- Physical item interactions
- 3D hands & items
- Single-pass instanced rendering