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Releases: kyanite-rock/White_Knuckle_VR

White Knucle VR v1.2.0

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@kyanite-rock kyanite-rock released this 02 Oct 19:31

Brings the VR Mod up to date with White Knuckle Beta 0.61e

White Knuckle VR v1.1.4

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@kyanite-rock kyanite-rock released this 05 Sep 03:03

Bug fixes:

  • Fixed a bug causing wall jumps to go in an inconsistent direction based on headset rotation (introduced by fixes to moth and vent thing hands)
  • Fixed judder when standing on moving platforms

New features:

  • Player rotation now follows moving platforms (can be turned off in in-game VR Settings)

White Knuckle VR v1.1.2

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@kyanite-rock kyanite-rock released this 02 Sep 19:45

Bug Fixes:

  • Fix hitches caused by mod periodically attempting to initialize VR runtime; now capped at 5 retries
  • Fix map black bar at border of comms array map
  • Fix Moth Whelps not flying in direction of where player is looking
  • Fix Vent Thing hands not getting scared based on where player is looking
  • Fix cosmetics color menu not rendering properly
  • Fix extra pouch UI flipping & disappearing on respawn
  • Fix overwrite run confirmation menu flipping horizontally
  • Fix flashlight disappearing close to walls

White Knuckle VR v1.1.1

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@kyanite-rock kyanite-rock released this 01 Sep 03:44

Bug Fixes:

  • Fixed locomotion not functioning when game is out of focus
  • Restored hold-to-crouch
  • Fix reduced animations caused by handgun animation fix
  • Fixed inability to grab hand holds with active gravity gloves
  • Added missing sprites to VR screen space overlay; fixed Random Flash event

New Features:

  • Added 3 different modes allowing you to look up with the right joystick / multiply your look up speed
  • Added the ability to open menu by holding either menu button or crouch button, in toggle mode only
  • Added separate settings for toggle menu and toggle crouch specific to VR
  • Implemented ability to swap movement and rotation joysticks, and crouch and sprint buttons

White Knuckle VR v1.1.0

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@kyanite-rock kyanite-rock released this 27 Aug 01:17

Bugfixes:

  • Fixed a major bug causing player to slide off sloped geometry, and to often miss jumps and sprint-jumps
  • Change physics objects and vent interactions to be hand-driven rather than head driven
  • Fixed inconsistent item scaling
  • Fixed glitchy handgun reloads
  • Fixed black void in outdoor sections; brought back missing clouds effect
  • Fixed per-eye rendering discrepancy of gunshot decals
  • Fixed per-eye rendering discrepancy of high-visibility handholds
  • Fix hold-to-open inventory setting

New Features:

  • Add options for backpack and menus to follow player look, which helps prevent menus getting stuck in walls
  • Add ability to disable joystick turn entirely

White Knuckle VR v1.0.3

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@kyanite-rock kyanite-rock released this 25 Aug 19:22
ea0946d
  • Adds ability to drop items by holding quick-pocket button
  • Fixes autonomous skeleton perk
  • Fixes elastic limbs perk
  • Fixes aim on all items
  • Fixes "teleport-to" indicator on translocator, blink eye and remote (at-item particle rendering is still incorrect)
  • Overhauls vignette / overlay rendering system, fixing many issues with damage indicators and vignettes
  • Fixes grips not working to navigate between menu headers

White Knuckle VR v1.0.2

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@kyanite-rock kyanite-rock released this 21 Aug 02:44
  • Fixes trigger sometimes grabbing ledges, and grip sometimes grabbing items
  • Fixes hands getting stuck on ledges
  • Ensure pause menu spawns in front of player
  • Ensure player spawns with intended orientation

White Knuckle VR v1.0.1

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@kyanite-rock kyanite-rock released this 20 Aug 02:00
  • Adds new logic to allow players to disambiguate item vs. ledge grip when both are within reach
  • Adds support for Valve Index Controllers
  • Fixes issues with physical crouch behavior
  • Reduces lateral movement when climbing vertically
  • Fix duplicate hands rendering on flatscreen camera
  • Restore The Mass and volumetric fog

White Knuckle VR v1.0.0

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@kyanite-rock kyanite-rock released this 19 Aug 19:20

Initial release of White Knuckle VR. Includes support for:

  • 6DOF Motion Controls
  • Gesture and physics based climbing & movement
  • Roomscale movement
  • Smooth & Snap Turn
  • HMD & Hand Relative Movement
  • Tunable config files, including a toggle to turn off VR, or turn off motion controls

Not yet supported:

  • Physical item interactions
  • 3D hands & items
  • Single-pass instanced rendering