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New Bedwars 1.0.0-beta

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@l299l l299l released this 10 Jun 11:01

Changelog

v1.0.0-beta — Initial Release

Added

  • Multi-arena support — unlimited simultaneous arenas, each in its own world
  • Team system — configurable team count, colors, and player limits
  • YAML-driven shop & upgrade GUIs — fully configurable without code changes
  • Resource generators — Iron, Gold, Diamond, Emerald with phase-based level upgrades
  • Game phase system — define custom phases with durations and triggered actions (generator upgrades, bed destruction, dragon spawn, game end)
  • Ender Dragon event — per-team dragons spawn and attack enemies; strength scales with Dragon Buff upgrade level
  • Team upgrades — Forge, Protection, Sharpness, Haste, Heal Pool, Alarm/Blind/Mining Fatigue Traps, Dragon Buff
  • Custom shop items — Bridge Egg, Fireball, Speed/Jump/Invisibility potions, Blast Protection Glass
  • Build protection zones — per-team areas where players cannot place blocks
  • Base zones — define team base areas for traps and Heal Pool
  • Quick void — instant kill below a configurable Y level
  • Rejoin system — players can reconnect within a configurable time window
  • Traps — triggered when an enemy enters a team's base
  • Spectator mode — fly, compass player-teleport GUI, effects GUI; available to both eliminated players and external viewers via /bw spectate
  • Arena chat isolation — each arena has its own chat channel; lobby players and other arenas are completely isolated. Use !message for team-only chat. AllowTeamChat and AllowGlobalChat gamerules control per-arena chat behaviour
  • Tab list isolation — each arena has its own tab list; lobby players are hidden from arena players and vice versa
  • Bossbar — YAML-configurable templates for waiting, in-game, and ending states
  • Scoreboard — per-player scoreboards with full template support
  • In-game setup system — configure arenas entirely in-game with Normal, Advanced, and Automatic setup modes
  • Per-arena gamerules — random teams, spectators, team/global chat, team damage, permanent swords, and more
  • JSON arena persistence — arenas save automatically and survive restarts
  • Party system — players can group up and join arenas together
  • Multi-language — English and Polish included; fully translatable YAML language files with auto-update on plugin reload