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Potion items not working on 1.21+ — PlayerItemConsumeEvent now applies the configured potion effect and removes the item manually; previously the event was cancelled with no effect applied, leaving the potion permanently in inventory on newer server versions
Armor can be bought multiple times — purchasing a GIVE_ARMOR item is now blocked when the player's current armor tier is equal to or higher than the item being bought (prevents wasting currency on redundant purchases)
Sharpness and Haste lost on death — upgrade effects are now re-applied on respawn after potion effects are cleared; previously only armor protection was restored
QuickVoid not killing armored players — void kill damage changed from health + 1 to maxHealth × 1000; armor can absorb up to 80 % of damage, so health + 1 left heavily-armored players alive
Broken placed wool drops vanilla item — breaking a placed wool block now suppresses the default drop and gives back one unit of the custom team-colored Wool shop item instead of a plain named block (e.g. Red Wool)
Wool block break returned 16 items — the wool refund was accidentally using the shop stack size (16); now correctly gives back 1 wool per broken block
GUI category icons showed item cost and description — category buttons in the shop GUI now show only the category name and an optional configurable description; the underlying item's price/amount lore is no longer inherited
Added
Description field for shop GUI categories — each category in a GUI YAML file can now define an optional Description: key that is shown as the lore on the category button (example values added to exampleGui.yml and exampleGui2.yml)