Releases
v.0.1
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Features
Load and draw FBX files by dragging them to the engine from anywhere in the Hard Drive
Load and apply DDS/PNG textures by dragging them to the engine from anywhere in the Hard Drive
Game Object structure, one for each loaded mesh. Inspector shows the following:
Each GameObject can have 3 components: Transform, Mesh and Material
Mesh component allows to show vertex normals and face normals of the geometry
Material component allows to change the color (with a color picker) and a toggle to show the checkers
User can add mesh (choose a primitive shape) and material components (can't add more than one of each, like in Unity Engine)
Mesh and material component can be deleted pressing the cross icon
Toggle to enable and disable Game Object, it will not render and will appear slightly turned off in the hierarchy
Clicking the name allows the user to change it (press enter to save it and esc to cancel)
Hierarchy:
User can fold and unfold the children of a parent
Multiple selection of Game Objects
Delete Game objects from the engine deletes them from the hierarchy
Move Game Object to change its parent
Right click Game Object allows to create a child with a primitive shape or empty
Console Window:
Show the geometry and texture loading process
Show the libraries initialization process
Special messages for errors and warnings (highlighted in red and yellow)
Button to clear the console.
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