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High-level System: User Interface
System to render a variety of widgets on screen
UI Game Objects/Widgets:
Canvas:
surface that represents the game window. What is inside of it will be rendered to game
automatically created when any UI Game Object is created and there is no canvas on scene
Image: displays an image. Options to change its colour and the texture attached to it
Text: renders the desired text ("Hello World" by default). Option to change the font colour and size
Button: it is formed by two Games Objects:
Text: if the user desires to input a text
Button: holds the logic of the button with the following states: Normal, Focusd, Pressed, Selected and Release
Option to change the colours of each state
Option to change the colour of the texture
Option to change the texture
It can call custom functions (like the fade in the demo)
Input Box: allows player to input any text when selected :
Input box Game Object holds the logic and has the same states as button
Text Game Object to store the input text (and be able to move it around)
It has the option to put a character limit
Checkbox: composed of multiple Game Objects:
Checkbox as the parent of the rest holds the logic to disable the checkmark and execute a desired function
Text if user wants to put a label to the widget
Background behind the checkmark
Checkmark, changes when the Checkbox parent is changed
As with button, option to change the colours of the states and of the textures
All of the UI Game Objects can be navigated through with tab (change the selected one)
Logic of all the UI works only in play mode
Buttons allow input from the keyboard (spacebar)
There is a demo that shows the functionality of all the Widgets:
Main menu with a fullscreen background, with an imput box and a button to start, when pressed fades away
to the next scene
Next scene has the town of the second assignment and a crosshair in the middle of the screen
Pressing F1 in this scene opens up a menu, with a checkbox to drag the window and to toggle Vsync
You can’t perform that action at this time.