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Refactor tile setting and synchronization logic in map.gd
- Updated wallCoords to correct tile coordinates for accurate map generation.
- Enhanced validation for atlas coordinates in set_tile and sync_tile functions, implementing fallback logic for invalid coordinates.
- Improved error handling by checking tileset source validity before setting tiles, ensuring robustness.
- Streamlined tile setting process by attempting to use alternative coordinates when original ones are invalid.
- Removed obsolete loadMap function, simplifying the map generation workflow.