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Implement day-night cycle and player spawn handling
- Introduced a new dayNight.gd script to manage the day-night cycle, including a signal for time updates and initialization of time variables.
- Updated main.gd to connect the new time_tick signal to relevant UI updates and player spawn handling.
- Refactored Multihelper.gd to modify the player_spawned signal, now including player information for better handling of player-related logic.
These changes collectively enhance the game's time management and player interaction features.