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Editors

laqieer edited this page Jun 19, 2026 · 5 revisions

Editors Reference

FEBuilderGBA provides specialized editors for every aspect of the Fire Emblem GBA games.

Some FE8 editors (FE8 Spell Menu Extends, the Skill editors, Item Effectiveness (SkillSystems Rework)) are Skill‑System‑gated and only show data once a community Skill System is installed. See Skill Systems (FE8) for the recommended FE8U/FE8J sources and how to install them.

Working from a decompilation source tree? In Decomp Project Mode many of these editors (items, units/characters, classes, map/chapter, supports) write their changes back to the owning C struct / JSON source element instead of mutating the ROM. Run --decomp-audit for the authoritative per-editor coverage matrix.

Units & Characters

Editor Description
Unit Editor Character names, base stats, growth rates, classes, portraits
Support Unit Editor Support conversation pairings and growth speeds
Support Talk Editor Support conversation text assignments
Support Attribute Editor Affinity bonus definitions
Extra Unit Editor Creature campaign / extra units (FE8)

Classes

Editor Description
Class Editor Class stats, caps, promotions, movement types, animations
CC Branch Editor Class change branching paths (FE8)
Move Cost Editor Movement costs per terrain type (6 categories)
Promotion Editor Item-based promotion mappings
Arena Class Editor Arena opponent class pools

Items & Weapons

Editor Description
Item Editor Weapon/item stats, ranges, effects, descriptions
Item Icon Viewer Item icon graphics
Item Shop Editor Shop inventory lists per chapter
Item Effect Pointer Custom item effect ASM pointers
Item Usage Pointer Custom item usage ASM pointers
Weapon Effect Editor Weapon effectiveness lists
Weapon Triangle Editor Weapon triangle advantage/disadvantage values
Stat Bonuses Editor Stat bonus items (e.g., rings)

Maps & Terrain

Editor Description
Map Editor Visual tile-based map editing
Map Pointer Map data pointer management (PLIST)
Map Setting Chapter configuration (objectives, weather, music)
Map Change Map change events (villages, doors, etc.)
Map Style Editor Tileset graphics and palette editing
Terrain Name Editor Terrain type display names

Events & Scripts

Editor Description
Event Script Editor Main event scripting (chapter events, cutscenes)
Event Condition Editor Turn/talk/location event triggers
Event Unit Editor Unit placement data for chapters
AI Script Editor Enemy AI behavior scripting
Procs Script Editor Process/animation script editing

Graphics

Editor Description
Portrait Editor Character portrait graphics and palettes
Battle Animation Editor Combat animation sprites and frames
CG Viewer Full-screen CG illustration viewer
Battle BG Viewer Combat background graphics
Chapter Title Viewer Chapter title card graphics
System Icon Editor UI icon graphics

Audio & Music

Editor Description
Song Table Music track list and pointers
Song Track Editor Individual track/channel editing
Song Instrument Editor Instrument/sample definitions
Sound Room Editor Sound room/music player entries
Boss BGM Editor Boss encounter music assignments

Text & Dialogue

Editor Description
Text Editor All in-game text strings with search
Text Dictionary Text macro/shortcut definitions

World Map (FE8)

Editor Description
World Map Point Location points on the world map
World Map Path Paths between world map locations
World Map BGM World map background music

Tools

Tool Description
Patch Manager Browse, install, and uninstall community patches
Hex Editor Direct ROM hex editing
Disassembler ARM/Thumb disassembly viewer
Pointer Tool ROM pointer calculation and management
ROM Rebuild Defragment and optimize ROM data
Lint Check Validate ROM for common errors

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