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Releases: lbk2907/AudioDefence
Release list
26.10.05-1
The port is now free software under the GNU General Public License, version 3 or later, instead of the MIT License. The original game's own files are still Somethin' Else's.
Audio Defence runs on Android phones as an app of its own, played by touch, keyboard or controller and spoken by the phone's own voice. Turn TalkBack off while you play.
A new game starts with no coins and no diamonds, so the armory is earned by playing.
The Powered Power Ups tarot card is worth something to everyone now. It gives a level beyond the highest you can buy, where before it did nothing at all for a fully upgraded player.
Endless deals three tarot cards instead of two, and sometimes a fourth. Those last cards cannot be changed, so every hand holds something you did not pick.
New tarot cards, good and bad, have joined Dr. Bastard's decks.
While the cards are being dealt you can no longer change one. They come alive with the Play button.
Each card arrives with its own sound, and you can reach exactly the cards you have heard arrive.
A Shuffle button deals the cards you cannot change again, for diamonds and coins. It gives you a new set, not a choice, so it may be worse.
A shuffle sounds once for each card it moves, and reads them out when the last one has landed.
When a card changes, only the new card is read out, not the price of changing it again.
Explosions that go off while your ears are still ringing add to the ringing, and it keeps sounding for as long as it lasts.
An explosion is no longer cut off halfway when another one goes off beside it.
A zombie killed by a Tesla Coil is heard dying, and heard exploding if it was going to. Only the zap was audible before.
Diamonds and Power Ups are never caught up in the explosions, so they are still there to be shot.
Once every challenge is unlocked, Play has an Extra menu of arenas written for this version of the game. They open one after another, and none says how it is beaten.
Pausing holds every sound where it is and picks it up from there, so a Zombie you paused mid-growl finishes that growl. The arena keeps its ambience while you are paused.
Going back has a sound of its own now, so leaving a screen no longer sounds the same as pressing a button on it.
Two tarot cards that do the same thing now add up. Ten per cent more damage from each is twenty per cent, not ten, and a card never turns out to be worth nothing because another one got there first.
In a translated game, a word counted by a number takes the right form for that number, wherever it falls in the sentence.
In a translated game, a challenge that needs a weapon you have not bought is read with its own name first and then the weapon it needs.
The Language row lists each language under the name of its file. If the language you chose is no longer there, the game goes back to English.
The language files are in a localization folder next to the game, where you can open them. An update puts the game's own files back as they were, so keep your changes in a copy with a name of your own: the game lists it too, never removes it, and adds new lines to it as the game gains them.
If some of the game's files have gone missing, it asks when it starts whether to download them again, and puts them back without waiting for a new version. Check for updates offers them too.
If you change your sound output while the game is running, the game's sound moves to it, as the speech already did.
In Tilt mode, turning left and right no longer goes the wrong way.
A challenge with no stars yet says 0 stars unlocked, not 0 star.
Pausing the game now pauses every sound in it, power-ups included, and they carry on when you go back.
In a translated game, the Speech tab in Settings speaks in that language when you change the voice or its rate, pitch or volume.
Hints are read on their own, a moment after the item they belong to. The Speech tab in Settings can turn them off or change the pause.
The Speech tab in Settings has a Speech calibration row, which measures how fast your screen reader speaks so that hints come once it has finished.
Your gun stops firing when you die, even with the trigger still held.
A short burst from a continuous-fire gun is no longer cut off when you let go of the trigger.
Switching to another window after you die no longer opens the pause menu over the death or revive screen.
The Speech tab in Settings can give the tutorial and what is said during a game a second voice of its own.
In a challenge, the next wave waits for the cows to walk off or be shot, and so does the end. The clock stops while it waits.
The game no longer keeps its alsoft.ini sound file with your settings. An old one left in the AudioDefence settings folder can be deleted.
A revive stops the ringing from an explosion, so you come back with clear ears.
Choosing the Control Panel voice in the Speech tab after another voice now really switches back to it.
A trigger that springs back a little as you let go of it no longer fires an extra shot. The fire key is given the same moment to settle.
While a row in Settings has its list of choices open, the OK button no longer closes Settings. Enter takes a choice and Back leaves the list.
The Miscellaneous tab in Settings can clear all your saves and start the game again from nothing. Your settings and buttons stay.
The Miscellaneous tab in Settings can open the folder the game keeps your progress and settings in.
The Sound tab in Settings can change the game's 3D sound to OpenAL Soft's own or to one you make yourself, and Test 3D sound plays a sound once around you to compare them.