PicoGK v2.1.0 #103
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leap71
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I just pushed this new release. Most notably, it adds extension functions to the So you can do something like that: This will make the code for coordinate transforms a lot easier. I also implemented This just-published Coding for Engineers book chapter explains how to use them. PicoGK 2.1 is available as NuGet as usual. Enjoy, |
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PicoGK v2.1
This release adds a number of new features for dealing with coordinates, including non-Cartesian ones.
Release Notes
Polar2D coordinate typeCylindrical3D coordinate typeSpherical3D coordinate typeViewer.AddCrossandViewer.AddArrowfunctionsfloat.bAlmostZeroandVector3.bAlmostZeroextension functions.float.bAlmostLessOrEqualandfloat.bAlmostMoreOrEqualextension functions.Vector3/Vector2extension functionsvecNormalizedandvecSafeNormalized.Vector3extension functions to convert from local to world coordinates and back. You can now write vec.vecPtWorld(from) etc.Rad.TwoPiconstant to avoid having to constantly write2*float.Pifor angles in radians.Frame3d.vecFromWorldtoFrame3d.vecPtFromWorldfor consistencyThis discussion was created from the release PicoGK v2.1.0.
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