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Releases: leethobbit/obsidian-strong-start-plugin
Releases · leethobbit/obsidian-strong-start-plugin
Release list
0.6.1
Fixed
- Community-store review feedback, no visible changes: the scene-row
:has()selector and the dice toast's reduced-motion!importantdeclarations were replaced with equivalent CSS, and two inline lint-rule disables were removed in favor of lint-config exemptions.
0.6.0
Added
- Revealed secrets can be re-hidden after the undo window passes: run-mode cards carry a quiet eye-off button, and the Secrets ledger's revealed rows gain Hide and Retire actions. Re-hiding returns the secret to in-play (it carries forward again) and keeps any reveal note.
- Funding link (GitHub Sponsors) in the plugin manifest and the repo sidebar.
Fixed
- Monster Builder: switching Role now re-suggests the proficient-ability chips (and clears them on None) as long as you haven't hand-edited them — previously the suggestion only ever applied once. A customized chip set still survives role swaps untouched.
- Tables Roll view: the table list no longer jumps back to the top when you pick a table (and the result pane holds its place on Reroll), and long table names wrap instead of clipping — Obsidian's own button styling had been overriding the list's flat rows, rendering them as centered single-line pills.
Changed
- Run mode UI pass: Scenes and Secrets sit side by side as equal-width columns (stacking again on narrow panes), every collapsible section header (run sections, glance sidebar, World groups, 5e drawer) is a couple of sizes larger, and a scene's detail chevron is overlaid on the scene bar itself — full pill height, no chrome of its own — instead of a detached button beside it.