Skip to content

Foothold v4.3.1

Choose a tag to compare

@leka1986 leka1986 released this 10 Jul 18:05
· 31 commits to main since this release

New update 4.3.1

  • Fixed Strategic Bomber AI Escorts not engaging enemy aircraft.
  • Fixed AI Escorts returning home instead of orbiting with a holding Strategic Bomber.
  • Fixed Player Escort detection when approaching a Strategic Bomber from below.
  • Added runway length varification when getting closest friendly airbase so it only returns valid runways.
  • Updated the manager to keep your callsign edits.

End of 4.3.1

Vietnam Era

  • Added Vietnam Era to Afghanistan, Caucasus, Cold War Germany, Iraq, Kola, Persian Gulf, Sinai Extended, Sinai North, and Syria.
    • Vietnam uses separate Foothold saves from Modern and Cold War.
  • Added Vietnam-era units.
    • Infantry, armor, artillery, AAA, aircraft, helicopters, convoys, and naval groups use Vietnam-era replacements.
    • CAP, CAS, SEAD, runway strike, helicopter support, and supply missions use era-appropriate aircraft and weapons.
  • Changed shops and logistics to use Vietnam-appropriate options.
    • Modern-only shop items and CTLD units, including JTAC and decoy units, are unavailable in Vietnam.
    • Carriers are disabled in Vietnam, while FARPs remain available.
  • Added allowedPlanesVietnam, allowedPlanesRedVietnam, and restrictedWeaponsVietnam to the Foothold Manager.
    • These tables are visible only when the selected Era is Vietnam.

Strategic Bombers

  • Added Strategic Bombers to Afghanistan, Caucasus, Cold War Germany, Iraq, Kola, Persian Gulf, Sinai Extended, Sinai North, and Syria.
    • Modern uses the B-1B Lancer, while Cold War uses the B-52H Stratofortress.
    • Strategic Bombers are unavailable in Vietnam.
    • Strategic Bombers cost 1,500 credits and require rank 6.
  • Added target and AirSpawn selection when purchasing a Strategic Bomber.
  • Added Player Escort and AI Escort options.
    • Player Escort: The bomber spawns above the selected AirSpawn and orbits while waiting for the player.
    • Remain within 2 NM and 2,000 ft of the bomber for one minute. If no active high-altitude SAM threatens the target, the bomber begins its attack automatically.
    • AI Escort: Fighters accompany the bomber automatically. The attack begins immediately unless an active high-altitude SAM threatens the target.
    • The bomber can also be pushed manually from the radio menu under Dynamic Control.
  • Added hostile interceptor responses.
    • Interception chances depend on the selected CAP difficulty.
    • Easy has a 10% chance, Medium has a 50% chance, and Hard has an 80% chance.
  • Added a Player Escort reward.
    • When the bomber lands safely, qualified escorts share a reward of 1,000 credits.
  • Added consequences when the Strategic Bomber is lost.
    • The coalition loses 500 credits, and the bomber remains unavailable for one hour.
  • Added Player Escort voice recordings by @traveller1045.

Foothold Manager

  • Added checkbox controls for all configurable aircraft and Red air-defense units.
    • Aircraft available for CAP, CAS, SEAD, runway strike, CAS helicopter, and supply helicopter roles can be enabled or disabled individually.
    • Individual Red SAM, SHORAD, AAA, and MANPAD systems can be enabled or disabled.
  • Added Era presets for aircraft and Red air defenses.
    • Selecting Modern, Cold War/Gulf War, or Vietnam can update all compatible aircraft and air-defense checkboxes after confirmation.
    • Aircraft checkboxes show which Eras each aircraft supports.
  • Fixed removed weapons continuing to appear as available choices in the Config Manager.

SAM Placement

  • Added support for spawning SAM units at preplaced map locations.
    • On the Sinai maps and Cold War Germany, launchers and TR/SR/STR units use their designated positions.

Kola

  • Changed Kola to use the current Foothold logic shared by the other maps.
  • Changed Kola to use the same fresh-start zone randomization as the other maps.
  • Changed Kola to a new save-file version.
    • A clean start is required because older Kola saves are incompatible.

Normandy

  • Changed Normandy airfields to remove non-WWII aircraft when the mission loads.
  • Added preconfigured AI aircraft extra-weight controls to Foothold Config WW2.lua.
    • Extra weight can be used to reduce AI aircraft flight performance when needed.
  • Fixed missing Logistics menu.
  • Fixed a crash when unloading supplies.
  • Fixed valid ground-unit spawns being rejected by terrain validation.

Foothold Performance And Fixes

  • Changed all Foothold missions to remove the Escort Friendly Cargo Plane event.
  • Fixed an issue in Caucasus where players starting from Tbilisi could not purchase a Capture mission to Lima.
  • Fixed a missing-target error in Afghanistan.
  • Fixed a brief server stutter when players landed.
  • Changed Foothold saving to process zone data in smaller batches, reducing save-related server stutters.
  • Changed ground unit checks to run across multiple update cycles instead of checking every zone at once, reducing periodic CPU spikes.
  • Changed active aircraft checks so one of three groups is processed every 10 seconds instead of processing every aircraft together, reducing CPU spikes when many aircraft are airborne.
  • Added a new kneeboard created by @nighttry.
  • Changed mission images to use smaller file sizes across all maps, including Normandy.

Updating Existing Saves

Existing saves on all maps except Kola must be upgraded once. Kola requires a clean start.

  1. Place a map marker and enter upgradeallred.
  2. Wait for the process to finish.
  3. Place another map marker and enter upgradeallblue.
  4. Wait for the process to finish.