Foothold v4.3.1
New update 4.3.1
- Fixed Strategic Bomber AI Escorts not engaging enemy aircraft.
- Fixed AI Escorts returning home instead of orbiting with a holding Strategic Bomber.
- Fixed Player Escort detection when approaching a Strategic Bomber from below.
- Added runway length varification when getting closest friendly airbase so it only returns valid runways.
- Updated the manager to keep your callsign edits.
End of 4.3.1
Vietnam Era
- Added Vietnam Era to Afghanistan, Caucasus, Cold War Germany, Iraq, Kola, Persian Gulf, Sinai Extended, Sinai North, and Syria.
- Vietnam uses separate Foothold saves from Modern and Cold War.
- Added Vietnam-era units.
- Infantry, armor, artillery, AAA, aircraft, helicopters, convoys, and naval groups use Vietnam-era replacements.
- CAP, CAS, SEAD, runway strike, helicopter support, and supply missions use era-appropriate aircraft and weapons.
- Changed shops and logistics to use Vietnam-appropriate options.
- Modern-only shop items and CTLD units, including JTAC and decoy units, are unavailable in Vietnam.
- Carriers are disabled in Vietnam, while FARPs remain available.
- Added
allowedPlanesVietnam,allowedPlanesRedVietnam, andrestrictedWeaponsVietnamto the Foothold Manager.- These tables are visible only when the selected Era is Vietnam.
Strategic Bombers
- Added Strategic Bombers to Afghanistan, Caucasus, Cold War Germany, Iraq, Kola, Persian Gulf, Sinai Extended, Sinai North, and Syria.
- Modern uses the
B-1B Lancer, while Cold War uses theB-52H Stratofortress. - Strategic Bombers are unavailable in Vietnam.
- Strategic Bombers cost 1,500 credits and require rank 6.
- Modern uses the
- Added target and AirSpawn selection when purchasing a Strategic Bomber.
- Added Player Escort and AI Escort options.
- Player Escort: The bomber spawns above the selected AirSpawn and orbits while waiting for the player.
- Remain within 2 NM and 2,000 ft of the bomber for one minute. If no active high-altitude SAM threatens the target, the bomber begins its attack automatically.
- AI Escort: Fighters accompany the bomber automatically. The attack begins immediately unless an active high-altitude SAM threatens the target.
- The bomber can also be pushed manually from the radio menu under Dynamic Control.
- Added hostile interceptor responses.
- Interception chances depend on the selected CAP difficulty.
- Easy has a 10% chance, Medium has a 50% chance, and Hard has an 80% chance.
- Added a Player Escort reward.
- When the bomber lands safely, qualified escorts share a reward of 1,000 credits.
- Added consequences when the Strategic Bomber is lost.
- The coalition loses 500 credits, and the bomber remains unavailable for one hour.
- Added Player Escort voice recordings by @traveller1045.
Foothold Manager
- Added checkbox controls for all configurable aircraft and Red air-defense units.
- Aircraft available for CAP, CAS, SEAD, runway strike, CAS helicopter, and supply helicopter roles can be enabled or disabled individually.
- Individual Red SAM, SHORAD, AAA, and MANPAD systems can be enabled or disabled.
- Added Era presets for aircraft and Red air defenses.
- Selecting Modern, Cold War/Gulf War, or Vietnam can update all compatible aircraft and air-defense checkboxes after confirmation.
- Aircraft checkboxes show which Eras each aircraft supports.
- Fixed removed weapons continuing to appear as available choices in the Config Manager.
SAM Placement
- Added support for spawning SAM units at preplaced map locations.
- On the Sinai maps and Cold War Germany, launchers and TR/SR/STR units use their designated positions.
Kola
- Changed Kola to use the current Foothold logic shared by the other maps.
- Changed Kola to use the same fresh-start zone randomization as the other maps.
- Changed Kola to a new save-file version.
- A clean start is required because older Kola saves are incompatible.
Normandy
- Changed Normandy airfields to remove non-WWII aircraft when the mission loads.
- Added preconfigured AI aircraft extra-weight controls to
Foothold Config WW2.lua.- Extra weight can be used to reduce AI aircraft flight performance when needed.
- Fixed missing Logistics menu.
- Fixed a crash when unloading supplies.
- Fixed valid ground-unit spawns being rejected by terrain validation.
Foothold Performance And Fixes
- Changed all Foothold missions to remove the Escort Friendly Cargo Plane event.
- Fixed an issue in Caucasus where players starting from Tbilisi could not purchase a Capture mission to Lima.
- Fixed a missing-target error in Afghanistan.
- Fixed a brief server stutter when players landed.
- Changed Foothold saving to process zone data in smaller batches, reducing save-related server stutters.
- Changed ground unit checks to run across multiple update cycles instead of checking every zone at once, reducing periodic CPU spikes.
- Changed active aircraft checks so one of three groups is processed every 10 seconds instead of processing every aircraft together, reducing CPU spikes when many aircraft are airborne.
- Added a new kneeboard created by @nighttry.
- Changed mission images to use smaller file sizes across all maps, including Normandy.
Updating Existing Saves
Existing saves on all maps except Kola must be upgraded once. Kola requires a clean start.
- Place a map marker and enter
upgradeallred. - Wait for the process to finish.
- Place another map marker and enter
upgradeallblue. - Wait for the process to finish.