GodotVectorier is a level editor made in Godot Editor for the 2D parkour game "Vector". (Godot 4.6.1)
Table of contents:
- Almost all classes present on Vector level system & needed to create a level.
- A diversity of objects to choose from to use in your levels
- Some QOL features, for example MovementHelper to quickly create AI paths on your level
- Unity scene/prefab importer (Works based on tags, meant to be used with Unity's Vectorier, the feature was tested in Kubinka0505's fork of it, though.)
- File organizer and Node tree rearranger
- Dzip operations without the need to mess with CMDs
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It currently has:
- Image
- Platform
- Trapezoid (Slopes)
- Transform (Moving objects)
- Triggers
- Areas
- Objects (Container)
- Objects (Prefab)
- Models
- Spawn point to models
Please do NOT report any issues from GodotVectorier to the community responsible for the Unity version of Vectorier. There is a special discord server to GodotVectorier: https://discord.gg/uGpd4XS9N
- Trick prefabs (Visualizers)
- ColorDynamic, RotationDynamic classes
The MIT license only applies for the source code assets and scripts, ripped game resources are property of Nekki.
- Download Godot 4.6.1
- Import project.godot into Godot
- Set your vector game folder at settings.json
Then you can proceed, consider reading the wiki at the top of this GitHub page!

