Releases: leo08git/GodotVectorier
Releases · leo08git/GodotVectorier
First release (Beta1)
GodotVectorier release
Hey! I'm excited to finally announce that GodotVectorier is now avaliable to public!
Here's what we have right now:
Features:
- Almost all classes present on Vector level system & needed to create a level.
- A diversity of objects to choose from to use in your levels
- Some QOL features, for example MovementHelper to quickly create AI paths on your level
- Unity scene/prefab importer (Works based on tags, meant to be used with Unity's Vectorier, the feature was tested in Kubinka0505's fork of it, though.)
- File organizer and Node tree rearranger
- Dzip operations without the need to mess with CMDs
-
Classes
It currently has:
- Image
- Platform
- Trapezoid (Slopes)
- Transform (Moving objects)
- Triggers
- Areas
- Objects (Container)
- Objects (Prefab)
- Models
- Spawn point to models
Discord server
Please do NOT report any issues from GodotVectorier to the community responsible for the Unity version of Vectorier.
There is a special discord server to GodotVectorier: https://discord.gg/uGpd4XS9N
Todo
- Trick prefabs (Visualizers)
- ColorDynamic, RotationDynamic classes
Remember we're still on beta, bugs/crashes may occur, report them on the discord server or open a issue :)
Oh, and while we're at it, the same time I'm releasing GodotVectorier, I'm also releasing ZapXML 2!

