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Releases: leo08git/GodotVectorier

First release (Beta1)

01 Jun 01:42
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GodotVectorier release

Hey! I'm excited to finally announce that GodotVectorier is now avaliable to public!
Here's what we have right now:

Features:

  • Almost all classes present on Vector level system & needed to create a level.
  • A diversity of objects to choose from to use in your levels
    • imagem
  • Some QOL features, for example MovementHelper to quickly create AI paths on your level
    • imagem
  • Unity scene/prefab importer (Works based on tags, meant to be used with Unity's Vectorier, the feature was tested in Kubinka0505's fork of it, though.)
imagem imagem - File organizer and Node tree rearranger - Dzip operations without the need to mess with CMDs - imagem

Classes

It currently has:

  • Image
  • Platform
  • Trapezoid (Slopes)
  • Transform (Moving objects)
  • Triggers
  • Areas
  • Objects (Container)
  • Objects (Prefab)
  • Models
  • Spawn point to models

Discord server

Please do NOT report any issues from GodotVectorier to the community responsible for the Unity version of Vectorier.
There is a special discord server to GodotVectorier: https://discord.gg/uGpd4XS9N

Todo

  • Trick prefabs (Visualizers)
  • ColorDynamic, RotationDynamic classes

Remember we're still on beta, bugs/crashes may occur, report them on the discord server or open a issue :)
Oh, and while we're at it, the same time I'm releasing GodotVectorier, I'm also releasing ZapXML 2!