The addon itself, as a zip you unpack — not a repository you clone.
Unzip it in your Godot project root. It creates addons/blobsmith_wirer/
and nothing else; no file lands anywhere but that folder. Then
Project → Project Settings → Plugins → enable Blobsmith Autotile Wirer,
and the tool is at Project → Tools → "Blobsmith Autotile Wirer…".
An example 47-blob sheet ships inside the addon folder
(addons/blobsmith_wirer/examples/grass_47blob_16px.png), so there is something
to wire before you have drawn your own.
What it does
Point it at a 47-blob (8×6 tiles) or 16-tile (8×2 tiles) autotile sheet and it
writes a fully wired Godot 4 TileSet next to the PNG: atlas source, terrain
set, per-tile peering bits, and optional collision polygons. Add a
TileMapLayer, assign the .tres, paint in the Terrains tab.
What changed since 1.0.0
The dead end is no longer a dead end. When the sheet you picked is not a
Blobsmith layout, the dialog used to say "set tile size manually" — useless
advice, because the file you have does not wire at any tile size. It now names
what the sheet is, from its pixel size alone:
- 6 base tiles (the input Blobsmith draws from)
- the Godot 3 3×3-minimal set
- 16 tiles in a 4×4 Wang square
- the 47-blob count in the wrong arrangement
- a plain grid, measured
- no square tile size divides this file — margins or separation between tiles,
which this wirer does not read
When a size has more than one honest reading — 256×256 is 4×4 tiles at 64px
and 16×16 tiles at 16px — it says the second one out loud instead of picking
silently. And it offers the free 47-blob starter pack
right there, because a sheet that cannot be wired needs a sheet, not a setting.
BlobsmithWirerCore.classify_sheet(width, height) is the same function, callable
from a script.
Everything else since 1.0.0 (13/07) is documentation and free tools in the
repository, not plugin code: the tile_map_data binary format, why a blob
autotile has 47 tiles, terrain paint prediction, tile seams, y-sort draw order,
the whole-project TileMap → TileMapLayer converter, and the starter pack.
Godot versions
4.3 or newer. 4.2 does not have TileMapLayer, so neither the plugin's
workflow nor its verification exist there.
This exact zip was unpacked into an empty project and run headless against real
4.3 and real 4.7 — 37 checks each, no failures, wiring the example sheet
that ships inside it. That check runs on every build of this repository, so the
archive's shape is asserted, not assumed.
Note on the Asset Library
The Godot Asset Library listing is registered under 4.7 and still serves the
13/07 commit, so the editor's AssetLib tab gives you neither this version nor —
on 4.3, 4.4, 4.5 and 4.6 — any result at all. This zip is the current addon.
MIT. No account, no network, nothing uploaded.
Free browser tools ·
the nine Godot 4 scanners ·
Blobsmith, which draws the sheet