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Releases: letmein-vr/HELLRAISER_UEVR
Release list
Hellraiser UEVR 1.3
Hellraiser VR 1.3 Update
Manual Reloading (Colt 1911, AK-47, SMG only)
- Press X to drop the magazine
- Grab a fresh magazine from the pouch on your left hip with the left grip and push it into the gun
- AK-47 magazines rock in like the real thing (tilt, hook the front, rock back)
- After an empty magazine, rack the slide / charging handle: grab it with the left grip, pull back and let go
(Colt slide and SMG cocking handle move with your hand; the AK is a pull gesture.) - Ammo is handled by the game's own reload, so counts and inventory stay correct
- Toggles in the Hellraiser VR panel (Manual Reload); per-weapon tuning under Dev Config
- The shotgun and revolver still use the normal game reload
Interaction pointer (left hand)
- Point at items, doors and interactables with your left hand and press A to use them
- Choose beam, reticule or both, with colours, range and visibility options
Grab pickups with the left trigger
- Reach out and grab items, or point and pull them to your hand from a distance
- Hold to inspect, press A to take, or let go to drop them (they fall to the floor naturally)
- Items in locked cabinets can't be grabbed until the cabinet is open
Revolver scope
- Revolver's scope upgrade now works as a real PIP scope (zoom in or out with the right stick)
- The scope is distance activated, bring it towards your eye to activate it
Two-handing Pistol/Revolver
- Your left hand now glides smoothly onto and off the gun instead of snapping
NB: Use the UEVR build attached, or Joeyhodge latest may also work
Hellraiser UEVR 1.2
Hellraiser VR 1.2
- Holsters added! Reach to a spot on your body with your right hand and squeeze the right grip to grab what’s stored there.
Your right controller gives a small buzz when your hand enters a holster spot, so you don’t need to look.
- Melee slot (d-pad up) = right grip at left hip
- Weapon slot 2 (d-pad right) = right grip at right hip
- Weapon slot 3 (d-pad down) = right grip at right shoulder
- Weapon slot 4 (d-pad left) = right grip at left shoulder
Turn Holsters off by unticking “Holsters” at the top of the Hellraiser VR menu.
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Flashlight gesture added: Right grip at HMD/forehead
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Added beartrap attached to right hand
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Fixed: dual wielding genesis cube and revolver, plus skull crusher bat/
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use the UEVR build attached, or Joeyhodge latest maybe that will also work
Hellraiser UEVR 1.1
Hellraiser VR 1.1
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Melee weapons added: Cricket bat, plank, tyre iron, sword
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Melee adjusted: to be easier to hit enemies (increased 'forgiveness' slider to 20.0)
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Loading bug fixes: input should no longer stop working, and loading saves should no longer mean spawning under the map (this is different to the ladder bug, which is a game bug not UEVR or profile related!)
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Other stability fixes
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use the UEVR build attached, or Joeyhodge latest maybe that will also work
Hellraiser UEVR 1.0
Hellraiser VR 1.0
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Physical throwing: you can now physically throw bottles, stones with your right hand by holding down RT and releasing on throw
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Melee adjusted: to be easier to hit enemies (increased collision shell sizes)
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IK updated: weapons and attachments should no longer float in IK hands, they are locked in
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use the UEVR build attached, or Joeyhodge latest maybe that will also work
Hellraiser UEVR 0.2
Hellraiser VR 0.2 Alpha release
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rendering updated to Native Stereo + postpropogatealpha=1
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use the UEVR build attached, I haven't tried with joeyhodge latest but maybe that will also work
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switch between IK, IK Body and Hands only
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full physical melee (swing to hit)
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custom hand poses and grips for weapons
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Cube should aim with left hand (including telekenesis)
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ranged weapons should aim where they are pointed
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puzzles reworked to work in VR
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EXPECT BUGS!
Hellraiser UEVR 0.1
Hellraiser VR 0.1 Alpha release
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use the UEVR build attached, I haven't tried with joeyhodge latest but maybe that will also work
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switch between IK, IK Body and Hands only
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full physical melee (swing to hit)
-
custom hand poses and grips for weapons
-
Cube should aim with left hand (including telekenesis)
-
ranged weapons should aim where they are pointed
-
puzzles reworked to work in VR
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EXPECT BUGS!