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Releases: letmein-vr/HELLRAISER_UEVR

Hellraiser UEVR 1.3

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@letmein-vr letmein-vr released this 19 Oct 15:43
577cd58

Hellraiser VR 1.3 Update

Manual Reloading (Colt 1911, AK-47, SMG only)

  • Press X to drop the magazine
  • Grab a fresh magazine from the pouch on your left hip with the left grip and push it into the gun
  • AK-47 magazines rock in like the real thing (tilt, hook the front, rock back)
  • After an empty magazine, rack the slide / charging handle: grab it with the left grip, pull back and let go
    (Colt slide and SMG cocking handle move with your hand; the AK is a pull gesture.)
  • Ammo is handled by the game's own reload, so counts and inventory stay correct
  • Toggles in the Hellraiser VR panel (Manual Reload); per-weapon tuning under Dev Config
  • The shotgun and revolver still use the normal game reload

Interaction pointer (left hand)

  • Point at items, doors and interactables with your left hand and press A to use them
  • Choose beam, reticule or both, with colours, range and visibility options

Grab pickups with the left trigger

  • Reach out and grab items, or point and pull them to your hand from a distance
  • Hold to inspect, press A to take, or let go to drop them (they fall to the floor naturally)
  • Items in locked cabinets can't be grabbed until the cabinet is open

Revolver scope

  • Revolver's scope upgrade now works as a real PIP scope (zoom in or out with the right stick)
  • The scope is distance activated, bring it towards your eye to activate it

Two-handing Pistol/Revolver

  • Your left hand now glides smoothly onto and off the gun instead of snapping

NB: Use the UEVR build attached, or Joeyhodge latest may also work

Hellraiser UEVR 1.2

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@letmein-vr letmein-vr released this 17 Oct 00:26
577cd58

Hellraiser VR 1.2

  • Holsters added! Reach to a spot on your body with your right hand and squeeze the right grip to grab what’s stored there.

Your right controller gives a small buzz when your hand enters a holster spot, so you don’t need to look.

  • Melee slot (d-pad up) = right grip at left hip
  • Weapon slot 2 (d-pad right) = right grip at right hip
  • Weapon slot 3 (d-pad down) = right grip at right shoulder
  • Weapon slot 4 (d-pad left) = right grip at left shoulder

Turn Holsters off by unticking “Holsters” at the top of the Hellraiser VR menu.

  • Flashlight gesture added: Right grip at HMD/forehead

  • Added beartrap attached to right hand

  • Fixed: dual wielding genesis cube and revolver, plus skull crusher bat/

  • use the UEVR build attached, or Joeyhodge latest maybe that will also work

Hellraiser UEVR 1.1

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@letmein-vr letmein-vr released this 15 Oct 13:33
577cd58

Hellraiser VR 1.1

  • Melee weapons added: Cricket bat, plank, tyre iron, sword

  • Melee adjusted: to be easier to hit enemies (increased 'forgiveness' slider to 20.0)

  • Loading bug fixes: input should no longer stop working, and loading saves should no longer mean spawning under the map (this is different to the ladder bug, which is a game bug not UEVR or profile related!)

  • Other stability fixes

  • use the UEVR build attached, or Joeyhodge latest maybe that will also work

Hellraiser UEVR 1.0

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@letmein-vr letmein-vr released this 12 Oct 16:36
577cd58

Hellraiser VR 1.0

  • Physical throwing: you can now physically throw bottles, stones with your right hand by holding down RT and releasing on throw

  • Melee adjusted: to be easier to hit enemies (increased collision shell sizes)

  • IK updated: weapons and attachments should no longer float in IK hands, they are locked in

  • use the UEVR build attached, or Joeyhodge latest maybe that will also work

Hellraiser UEVR 0.2

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@letmein-vr letmein-vr released this 09 Oct 21:20
577cd58

Hellraiser VR 0.2 Alpha release

  • rendering updated to Native Stereo + postpropogatealpha=1

  • use the UEVR build attached, I haven't tried with joeyhodge latest but maybe that will also work

  • switch between IK, IK Body and Hands only

  • full physical melee (swing to hit)

  • custom hand poses and grips for weapons

  • Cube should aim with left hand (including telekenesis)

  • ranged weapons should aim where they are pointed

  • puzzles reworked to work in VR

  • EXPECT BUGS!

Hellraiser UEVR 0.1

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@letmein-vr letmein-vr released this 09 Oct 20:33
577cd58

Hellraiser VR 0.1 Alpha release

  • use the UEVR build attached, I haven't tried with joeyhodge latest but maybe that will also work

  • switch between IK, IK Body and Hands only

  • full physical melee (swing to hit)

  • custom hand poses and grips for weapons

  • Cube should aim with left hand (including telekenesis)

  • ranged weapons should aim where they are pointed

  • puzzles reworked to work in VR

  • EXPECT BUGS!