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Releases: lfarroco/ogre-battle-64-recomp

v0.8.3

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@github-actions github-actions released this 14 Oct 11:23
  • Add 8x speed
  • Allows toggling game speed with "-" and "=" (keyboard), or R3 (controller)

Native builds of the port for the platforms below.

These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.

See the README inside each archive, and the repository README for
build instructions and the full list of environment options.

v0.8.2

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@github-actions github-actions released this 12 Oct 23:32
  • Adds experimental mouse support for the mission and world map screens. Enable it in the settings tab.
  • Fixes issue with black sprites in some cutscenes

Native builds of the port for the platforms below.

These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.

See the README inside each archive, and the repository README for
build instructions and the full list of environment options.

v0.7.0

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@github-actions github-actions released this 04 Oct 18:11
  • Experimental: item randomizer mod
  • Toggle overlay with gamepad

Native builds of the port for the platforms below.

These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.

See the README inside each archive, and the repository README for
build instructions and the full list of environment options.

Full Changelog: v0.6.0...v0.7.0

v0.6.0

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@github-actions github-actions released this 01 Oct 16:56
  • fix controller mapping
  • fix periodic stuttering
  • fix unit commands slowsdown
  • experimental: large backgrounds in widescreen mode

Native builds of the port for the platforms below.

These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.

See the README inside each archive, and the repository README for
build instructions and the full list of environment options.

v0.5.1

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@github-actions github-actions released this 28 Sep 11:09
  • fix slowdown on unit list

Native builds of the port for the platforms below.

These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.

See the README inside each archive, and the repository README for
build instructions and the full list of environment options.

v0.5.0

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@github-actions github-actions released this 27 Sep 22:43
  • fix windows boot
  • add "exit game" option
  • fix overlay close in macos

Native builds of the port for the platforms below.

These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.

See the README inside each archive, and the repository README for
build instructions and the full list of environment options.

v0.4.0

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@github-actions github-actions released this 26 Sep 03:04
  • audio controls
  • widescreen (mission screen)
  • exp overflow mod (keep leftover xp after hitting 100)
  • fix c buttons mapping
  • fix slowdown in unit list and escort missions

Native builds of the port for the platforms below.

These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.

See the README inside each archive, and the repository README for
build instructions and the full list of environment options.

v0.3.0

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@github-actions github-actions released this 21 Sep 11:45
  • Adds DEBUG tab with chaos frame display

These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.

See the README inside each archive, and the repository README for
build instructions and the full list of environment options.

Ogre Battle 64: Recomp v0.2.1

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@github-actions github-actions released this 21 Sep 00:48

(fixes issues with the Windows build)

Native builds of the port for the platforms below.

These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.

See the README inside each archive, and the repository README for
build instructions and the full list of environment options.

Ogre Battle 64: Recomp v0.2.1-rc4

Pre-release

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@github-actions github-actions released this 21 Sep 00:22

Native builds of the port for the platforms below.

These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.

See the README inside each archive, and the repository README for
build instructions and the full list of environment options.