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Releases: lfarroco/ogre-battle-64-recomp
Release list
v0.8.3
- Add 8x speed
- Allows toggling game speed with "-" and "=" (keyboard), or R3 (controller)
Native builds of the port for the platforms below.
These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.
See the README inside each archive, and the repository README for
build instructions and the full list of environment options.
v0.8.2
- Adds experimental mouse support for the mission and world map screens. Enable it in the settings tab.
- Fixes issue with black sprites in some cutscenes
Native builds of the port for the platforms below.
These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.
See the README inside each archive, and the repository README for
build instructions and the full list of environment options.
v0.7.0
- Experimental: item randomizer mod
- Toggle overlay with gamepad
Native builds of the port for the platforms below.
These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.
See the README inside each archive, and the repository README for
build instructions and the full list of environment options.
Full Changelog: v0.6.0...v0.7.0
v0.6.0
- fix controller mapping
- fix periodic stuttering
- fix unit commands slowsdown
- experimental: large backgrounds in widescreen mode
Native builds of the port for the platforms below.
These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.
See the README inside each archive, and the repository README for
build instructions and the full list of environment options.
v0.5.1
- fix slowdown on unit list
Native builds of the port for the platforms below.
These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.
See the README inside each archive, and the repository README for
build instructions and the full list of environment options.
v0.5.0
- fix windows boot
- add "exit game" option
- fix overlay close in macos
Native builds of the port for the platforms below.
These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.
See the README inside each archive, and the repository README for
build instructions and the full list of environment options.
v0.4.0
- audio controls
- widescreen (mission screen)
- exp overflow mod (keep leftover xp after hitting 100)
- fix c buttons mapping
- fix slowdown in unit list and escort missions
Native builds of the port for the platforms below.
These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.
See the README inside each archive, and the repository README for
build instructions and the full list of environment options.
v0.3.0
- Adds DEBUG tab with chaos frame display
These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.
See the README inside each archive, and the repository README for
build instructions and the full list of environment options.
Ogre Battle 64: Recomp v0.2.1
(fixes issues with the Windows build)
Native builds of the port for the platforms below.
These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.
See the README inside each archive, and the repository README for
build instructions and the full list of environment options.
Ogre Battle 64: Recomp v0.2.1-rc4
Native builds of the port for the platforms below.
These packages contain no game data. You must supply your own
Ogre Battle 64 (USA, Rev A) ROM dump; the app asks for it on first
launch ("Click to load your ROM") and stores it beside itself after
validating it by hash. Saves are written to saves/ next to the
executable.
See the README inside each archive, and the repository README for
build instructions and the full list of environment options.